StickyRubb wrote: » GoodSheperd wrote: » Good thing it isn't up to you and is instead up to intrepid to run their business. 2 years ago when you bought your pack you were supporting the funding for the game itself and A2 access was simply a perk that came along with that choice. If you are upset about spending the money then you simply shouldn't have spent it in the first place. Bring as many people as possible into A2! I spent that money 4 years ago because it was the only way to get access to the game in the foreseeable future. Yes, I also spent it because I wanted to support the company, but that doesn't make it right to strip the package from all its parts except for the key, and then sell it for less money under the guise of; 'but there are no skins included!'. It's just coming across as disingenuous, and I shouldn't have to tell you this.
GoodSheperd wrote: » Good thing it isn't up to you and is instead up to intrepid to run their business. 2 years ago when you bought your pack you were supporting the funding for the game itself and A2 access was simply a perk that came along with that choice. If you are upset about spending the money then you simply shouldn't have spent it in the first place. Bring as many people as possible into A2!
TSYM_Muscles wrote: » Will they allow us to purchase gifts for friends when they open the A2's? I have a lot of close friends that i would like to gift A2 access to.
Ripteye wrote: » Still requires math
and in a game where minors will be spending their allowance, I believe this to be predatory.
Our Services are intended for a general audience and are not intended for Children.
Torstein wrote: » not everyone is following games that are in the works and let alone being able to put 250$ towards said unreleased game.
Ripteye wrote: » I like that idea tbh.
Sengarden wrote: » I'm sorry, but paying for exclusivity, or suggesting that your purchase - because it already came with a bunch of other stuff with a real world value of almost $200 that you willingly and knowingly paid for in addition to A2 access - should grant you some sort of post-purchase early access is so unbelievably toxic. Gated access? Really? This isn't even a final product, and gated access is bad enough for those.It's an alpha test. You paid $250 to get into an alpha test, and didn't even stop to consider how they were getting you to spend so much. Did you even want $100 in cosmetic shop currency? No? Then why did you buy it? Maybe you should spend the time you took to write this forum post reconsidering how you spend your money if you're going to be this sour over market-price fluctuations and bundled-vs-solo product availability based on supply and demand.
Noaani wrote: » Ripteye wrote: » Still requires math Barely. It requires adding a decimal point. and in a game where minors will be spending their allowance, I believe this to be predatory. They really shouldn't be. First, Ashes is not a game aimed at minors. Second, you need a credit card to make these purchases, which excludes minors without consent of a parent. If you have a minor that is not able to convert 1000 embers to $10 immediately in their head, and they have unmonitored access to an internet capable computer, that is really not Intrepids fault. Essentially, if a minor is in Ashes making these purchases unaccompanied, that is a parenting issue. The reason currencies like this exist is because it means the game developer only needs to have one version of the games store. If they made it so you just purchased with regular currency, they would need one version of the store for every region in the world that had a different currency. Doing it this way, they have the one version of the store in game, and then the actual shop (where transactions involving money happens) is handled via a web service that specalizes in multi-national pricing - leaving all of that mess to be handled out of the game. The currency aspect of embers is absolutely not an issue, and is indeed essentially required for an in game shop to function. Edit to add; From Intrepids privacy policy; Our Services are intended for a general audience and are not intended for Children. So yeah, don't leave your children playing Ashes unaccompanied.
Noaani wrote: » Ripteye wrote: » Edit to add; From Intrepids privacy policy; Our Services are intended for a general audience and are not intended for Children. So yeah, don't leave your children playing Ashes unaccompanied. Where is the line? Are we talking 5 year olds or 16 year olds? Most teenagers today have some form of a credit card or debt card. How do they determine who is behind the screen? It is disingenuous in todays world to simply say it is not indented for children, unless you have some form of verification. When I bought my Preoder packs it never asked me to verify my age. Children will play this game, and yes parents need to be more mindful. Companies know though the truth of the matter.
Ripteye wrote: » Edit to add; From Intrepids privacy policy; Our Services are intended for a general audience and are not intended for Children. So yeah, don't leave your children playing Ashes unaccompanied.
Ripteye wrote: » Noaani wrote: » Ripteye wrote: » Still requires math The reason currencies like this exist is because it means the game developer only needs to have one version of the games store. If they made it so you just purchased with regular currency, they would need one version of the store for every region in the world that had a different currency. Doing it this way, they have the one version of the store in game, and then the actual shop (where transactions involving money happens) is handled via a web service that specalizes in multi-national pricing - leaving all of that mess to be handled out of the game. The currency aspect of embers is absolutely not an issue, and is indeed essentially required for an in game shop to function. This is not true otherwise you would need to purchase preoder packs with Embers. Also how do you purchase Embers? With your regions currency, the conversion rate is determined very easily outside of the developers website. Either way a conversion happens.
Noaani wrote: » Ripteye wrote: » Still requires math The reason currencies like this exist is because it means the game developer only needs to have one version of the games store. If they made it so you just purchased with regular currency, they would need one version of the store for every region in the world that had a different currency. Doing it this way, they have the one version of the store in game, and then the actual shop (where transactions involving money happens) is handled via a web service that specalizes in multi-national pricing - leaving all of that mess to be handled out of the game. The currency aspect of embers is absolutely not an issue, and is indeed essentially required for an in game shop to function.