Noaani wrote: » The only comment Steven has made in regards to macros is that if they allow them, it will lower their ability to identify and ban botters and such. I wouldn't expect to see any built in to the game itself, and I also wouldn't expect to see them be allowed.
Letterz wrote: » I mean you can already do with your mouse and keyboard, so unless they expressly ban ([ACTIONS X]timeframe) type of things macros will be in. IMHO
Noaani wrote: » The intention is indeed to ban these when detected.
Vhaeyne wrote: » Noaani wrote: » The intention is indeed to ban these when detected. So what do you think they would do if I had a hardware level macro that introduced a random millisecond delay between each step to mimic the lack of precision humans have?
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » The intention is indeed to ban these when detected. So what do you think they would do if I had a hardware level macro that introduced a random millisecond delay between each step to mimic the lack of precision humans have? If they can detect it, they would ban you - as stated above. If they can not detect you, they can't ban you. This is the exact same argument I have been making for years in regards to combat trackers.