Texas wrote: » Summoner-Tank (Blood Warden) may very well end up a better tank than Tank-Summoner (Keeper). We don't know jack right now. Guardian probably won't be the best tank at everything. Some other classes might have better threat generation, or damage, or a certain ability that helps on a certain boss. Hopefully, there is enough encounter diversity that Guardian isn't always best.
Graugus wrote: » This is one I've been wondering about as well. I am hoping that they can pull off unique abilities and particle effects with each. While I can't and won't comment about Summoner and Bard's group roles (Classes probably won't be what most think it will be in the traditional sense). Again, I'm hoping the augment system introduction will vastly change a base class abilities and particle effects to be unrecognizable as the primary (I plan on playing a Shaman which I hope doesn't resemble a Cleric at all). I'll reserve my opinions when I can test and give factual input when augments are available.
Noaani wrote: » Texas wrote: » Summoner-Tank (Blood Warden) may very well end up a better tank than Tank-Summoner (Keeper). We don't know jack right now. Guardian probably won't be the best tank at everything. Some other classes might have better threat generation, or damage, or a certain ability that helps on a certain boss. Hopefully, there is enough encounter diversity that Guardian isn't always best. While I agree - this would only really be a good thing if it is fairly easy to swap secondary class. Without the ability to alter your secondary class to suit the content, if the above does happen, it will mean many tanks may simply never see entire aspects of the games content, simply because they picked the wrong secondary for it. This is also one of the issues with having summoners be jack of all trades - that is only a viable role to have if an individual player can switch easily between each role. If you have a summoner in your group in a DPS role and your tank says they need to step out for 15 minutes, the summoner should be able to put their hand up and say they will fill in. This is only viable if that summoner can change their secondary class to tank while still inside the dungeon. If that summoner has to say "I can fill in for the tank, lets go back to town so I can respec" then the notion of a jack of all trades class is already lost. As we understand Ashes at the moment, that summoner would need to complete a somewhat extensive quest line to change secondaries - meaning that summoner in the group with the tank that needs to step away for 15 minutes can say something along the lines of "hey guys, I'm a jack of all trades, I can fill in for the tank, just give me 4 days!". I am of the opinion that this is why Intrepid have taken so long to talk about the summoner - the very concept of the class is at odds with the desire to make it hard to change your secondary.
Aszkalon wrote: » How to make a Class even more unique than it actually is ? Bard will be able to do things only a Bard can do. I personally hope for AWESOME AoE-Effects with the Music-Instruments. Summoner will be the only Class available with "Summons" who may/hopefully are able to fulfill different Purposes. Like tanking, damage dealing - or maybe even a bit of healing. Since both Classes will have the Sub/Second-Class/Archetype Feature as well - i can't see how they could possibly be fully unique. They will all have the Ability to do a bit of another Class, same as all the other Archetypes.
Texas wrote: » Noaani wrote: » Texas wrote: » Summoner-Tank (Blood Warden) may very well end up a better tank than Tank-Summoner (Keeper). We don't know jack right now. Guardian probably won't be the best tank at everything. Some other classes might have better threat generation, or damage, or a certain ability that helps on a certain boss. Hopefully, there is enough encounter diversity that Guardian isn't always best. While I agree - this would only really be a good thing if it is fairly easy to swap secondary class. Without the ability to alter your secondary class to suit the content, if the above does happen, it will mean many tanks may simply never see entire aspects of the games content, simply because they picked the wrong secondary for it. This is also one of the issues with having summoners be jack of all trades - that is only a viable role to have if an individual player can switch easily between each role. If you have a summoner in your group in a DPS role and your tank says they need to step out for 15 minutes, the summoner should be able to put their hand up and say they will fill in. This is only viable if that summoner can change their secondary class to tank while still inside the dungeon. If that summoner has to say "I can fill in for the tank, lets go back to town so I can respec" then the notion of a jack of all trades class is already lost. As we understand Ashes at the moment, that summoner would need to complete a somewhat extensive quest line to change secondaries - meaning that summoner in the group with the tank that needs to step away for 15 minutes can say something along the lines of "hey guys, I'm a jack of all trades, I can fill in for the tank, just give me 4 days!". I am of the opinion that this is why Intrepid have taken so long to talk about the summoner - the very concept of the class is at odds with the desire to make it hard to change your secondary. They haven't said anything, but I was envisioning that it's an involved quest (multiple days) to unlock a secondary, but then to swap you'd just need to go to a town and pay a fee. So you might not be able to fill for the 5 min afk tank, but for "the tank isn't going to make it tonight" sort of situation.
Githal wrote: » Aszkalon wrote: » How to make a Class even more unique than it actually is ? Bard will be able to do things only a Bard can do. I personally hope for AWESOME AoE-Effects with the Music-Instruments. Summoner will be the only Class available with "Summons" who may/hopefully are able to fulfill different Purposes. Like tanking, damage dealing - or maybe even a bit of healing. Since both Classes will have the Sub/Second-Class/Archetype Feature as well - i can't see how they could possibly be fully unique. They will all have the Ability to do a bit of another Class, same as all the other Archetypes. Dont you think what you describe for the Bard gameplay can be accomplished by a "BANNER". that is placed in the middle of the battlefield and provide X buffs to everyone around? Why would you put person to do what a banner does?
Noaani wrote: » Githal wrote: » Aszkalon wrote: » How to make a Class even more unique than it actually is ? Bard will be able to do things only a Bard can do. I personally hope for AWESOME AoE-Effects with the Music-Instruments. Summoner will be the only Class available with "Summons" who may/hopefully are able to fulfill different Purposes. Like tanking, damage dealing - or maybe even a bit of healing. Since both Classes will have the Sub/Second-Class/Archetype Feature as well - i can't see how they could possibly be fully unique. They will all have the Ability to do a bit of another Class, same as all the other Archetypes. Dont you think what you describe for the Bard gameplay can be accomplished by a "BANNER". that is placed in the middle of the battlefield and provide X buffs to everyone around? Why would you put person to do what a banner does? Why would you use a "banner" when instead you can use a bard? Banners are WoW's (and a handful of other games) way of trying to implement functionality similar to what other games have with bard classes, but without trying to sell the notion of a class dedicated to buffing to their playerbase that very clearly do not understand that concept.
Githal wrote: » Because if bard is built with mass spells for buffs - then he will be same as a banner.
Githal wrote: »
MissionCreep wrote: » The problem with that is, games where you are resource-starved suck.
Noaani wrote: » Githal wrote: » And also for me the word "support" does not mean "buffs". For me it means filling gaps where the group is lacking. Like support the team in different situations by different ways so the group go forward. So a support should be a jack of all trades This isn't what the support role is though. The support role in MMORPG's has been a specific thing since the 90's. You don't get to just make your own defintion up. By your definition, if a group doesn't have a tank, then a tank is a support role as it is filling a gap that the group has. Jack of all trades is also a role that a small number of MMORPG's have had since the 90's, and is distinct from the support role. The jack of all trades is often filled by a pet class in the very few games that have it, though not always.
Githal wrote: » And also for me the word "support" does not mean "buffs". For me it means filling gaps where the group is lacking. Like support the team in different situations by different ways so the group go forward. So a support should be a jack of all trades
Veeshan wrote: » Noaani wrote: » Githal wrote: » And also for me the word "support" does not mean "buffs". For me it means filling gaps where the group is lacking. Like support the team in different situations by different ways so the group go forward. So a support should be a jack of all trades This isn't what the support role is though. The support role in MMORPG's has been a specific thing since the 90's. You don't get to just make your own defintion up. By your definition, if a group doesn't have a tank, then a tank is a support role as it is filling a gap that the group has. Jack of all trades is also a role that a small number of MMORPG's have had since the 90's, and is distinct from the support role. The jack of all trades is often filled by a pet class in the very few games that have it, though not always. And modern day MMO everyoen a jack of all trade -.- Like modern WoW every class doesnt everything pretty much -.-