Ludullu_(NiKr) wrote: » Mag7spy wrote: » This is the issue you are so stuck wanting L3 and AoC is not L3, issues and how the game played are going to be different in AoC. AoC isn't going to go down the round of extreme niche for no reason so it dies off. Mag, this argument makes literally no sense in this context, when I said multiple times that I want arenas to be super limited exactly because I know what happens when they are not as limited. L2 had 5 (iirc) hours of arena every day during prime-time. Imo that's waaaay too much. In other words, I literally want the opposite of what L2 had, so no, this is not the case where I want L3. This is the case where I dislike instanced content, as I've always had. I dislike it when it's pve and I dislike it when it's pvp.
Mag7spy wrote: » This is the issue you are so stuck wanting L3 and AoC is not L3, issues and how the game played are going to be different in AoC. AoC isn't going to go down the round of extreme niche for no reason so it dies off.
Apok wrote: » @Mag7spy I'm not to familiar with L2s arena, where you incentivized to run it for gear or did people do it for the fun of it
Mag7spy wrote: » My argument makes perfect sense and you aren't grasping it, you point doesn't really stand as there is cause and effect. Older games had less content to do, and less importance on it that extends to owPvP. Saying people are in arenas in a older game does not match AoC. Issues L had will not match AoC the content loop is completely different. You make content to attract people to do that, you don't remove content because you are worried people will do it.
Mag7spy wrote: » You going down this road on adding mobile mechanics when people can and can't do content is one of the absolute worse things to do in a game, forcing everyone into more pvp just for arenas is going to push more people away from the game, removing arena style gameplay that is based on fun and not actual gear progression has no benefit except for killing content in the game.
Ace1234 wrote: » Whats better, A- certain people not playing AOC at all (and thus not playing in the open world) because they are salty AOC limits their preferred content type B- those same people playing AOC arenas occasionally and also playing open world content when they feel like it?
Apok wrote: » I'm not to familiar with L2s arena, where you incentivized to run it for gear or did people do it for the fun of it
Ludullu_(NiKr) wrote: » Same as it would've been the case with instanced pve.
The developer is proposing a new PvP game mode inspired by their fond memories of Infantry Online's CTF Extreme mode. This mode accommodated up to 100 or 200 players on a map with large, hollow bases containing neutral flags. Players would drop into random areas, gather flags, and engage in PvP across connected islands with strategic resources. They envision incorporating this concept into Ashes, allowing for private team formations and cross-server instances to maximize player interaction. Matches would be time-limited (2 hours), with rewards based on player performance. The proposal emphasizes separate PvE elements to support PvP gameplay dynamics and introduces a unique currency system for in-game transactions. Overall, it aims to offer a robust alternative to existing PvP formats in MMOs like Ashes and New World.
You all cope and hope that arena players will magically get pulled into other stuff, but imo it's the same as instanced pve. Anyone who's asking for it, would be spending absolute majority of their time in it, because that's literally what they prefer. That's the whole point of a preference.
Ace1234 wrote: » I don't think it would require magic to get players to bounce between content types, I would say its pretty common for players to change moods and play different types of things based on their mood. There would be a lot of players who would play both arenas and the open world, and who would be pretty salty if the game didn't let them play arena pvp when they want to play it.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » My argument makes perfect sense and you aren't grasping it, you point doesn't really stand as there is cause and effect. Older games had less content to do, and less importance on it that extends to owPvP. Saying people are in arenas in a older game does not match AoC. Issues L had will not match AoC the content loop is completely different. You make content to attract people to do that, you don't remove content because you are worried people will do it. You realize that these two paragraphs contradict themselves, right? If you're attracting people interested in arena - they'll be mostly interested in arenas, so they will be mostly playing arenas. And if you allow them to play those arenas as much as they want - they'll do that. Same as it would've been the case with instanced pve. And on the note of instanced pve Mag7spy wrote: » You going down this road on adding mobile mechanics when people can and can't do content is one of the absolute worse things to do in a game, forcing everyone into more pvp just for arenas is going to push more people away from the game, removing arena style gameplay that is based on fun and not actual gear progression has no benefit except for killing content in the game. Time lockouts existed way before phones had games that could utilize that mechanic. This is not a mobile thing. It's simply a limitation thing to either prevent people from overdoing it, or to funnel people together for better results. I guess all the sieges and wars should also be changed, cause they're only active during prime-time, right? Cause that's so mobile Ace1234 wrote: » Whats better, A- certain people not playing AOC at all (and thus not playing in the open world) because they are salty AOC limits their preferred content type B- those same people playing AOC arenas occasionally and also playing open world content when they feel like it? To me, A, because those people not being in the game means that servers can fit more people who want to pvx, rather than sit in arenas. You all cope and hope that arena players will magically get pulled into other stuff, but imo it's the same as instanced pve. Anyone who's asking for it, would be spending absolute majority of their time in it, because that's literally what they prefer. That's the whole point of a preference. Sure, they'll spend some time gearing, just like everyone else, but as soon as they get to a certain point - they'll be arena sitters, because that's the content they came for (if they were appealed to with it). And then if that arena is also cross-server (which has been discussed in the past iirc) - they can literally sit there forever, because arena sitters in other servers will provide them with content. Apok wrote: » I'm not to familiar with L2s arena, where you incentivized to run it for gear or did people do it for the fun of it Both. And I say both because only the top player of a class would get a great piece of gear, while others mostly got enhancement items, so a lot of people sat in arena just because they liked 1v1 limited-buff pvp. And with Ashes also having those enhancement items as rewards for arena - people will 100% minmax the shit out of arena farming. And if arenas are unlimited, that means this minmaxing can take all of their time. And god forbid those items can be traded, cause ooooohhh boi, there'd be literal arena farms if that's the case. And L2's rewards were already a pull for players even before the gaming culture became super singular and ego-centered. These days everyone wants to prove themselves as the best pvper and want the pvp arena to be as equalized as possible too (because this makes it easier to get into it asap).
Mag7spy wrote: » You just don't like arena and aren't making any kind of argument but feelings.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » You just don't like arena and aren't making any kind of argument but feelings. You are the one who keeps thinking that I'm trying to come up with arguments. From the very start I simply said "I don't want people to sit in instances". You obviously do. Great. That's your feedback to Intrepid. I gave mine and then spent 1.5 pages explaining why I gave that feedback. There's never been any argument outside of "I don't want people to be in instances", because there doesn't need to be one for a preference.
Mag7spy wrote: » Your points are not strong for your feedback it is akin to feelings. You aren't making solid arguments why people are going to be in area over gearing and protecting their land, and owpvp events. Which should be the bare minimum for you to be making a argument with feedback.
Mag7spy wrote: » To repeat this extra again, saying L2 had a issue does not mean there is a issue with arenas, that means there is a issue with how the OWpvp content worked and game design in general.
Mag7spy wrote: » Also if you get gear, rewards or anything along those for character growth arena in L2, your whole argument actually makes 0 sense for AoC. Edit* in fact doing a search shows you get items from arena in L2 connected to character growth from what I see.
Ludullu_(NiKr) wrote: » Mag7spy wrote: » Your points are not strong for your feedback it is akin to feelings. You aren't making solid arguments why people are going to be in area over gearing and protecting their land, and owpvp events. Which should be the bare minimum for you to be making a argument with feedback. If Intrepid cared about only super in-depth totally logical feedback - they'd never do polls as a form of feedback. But they do. So me saying that I want instanced arenas to be very limited in gameplay time is the same as me voting for a similar choice in a poll. Mag7spy wrote: » To repeat this extra again, saying L2 had a issue does not mean there is a issue with arenas, that means there is a issue with how the OWpvp content worked and game design in general. It's not about issues in L2. It's about issues of an ow game having a choice of not participating in that open world. As long as there's a choice - people will choose it. And when half of arguments for arenas has been "we need them to appeal to people who like them" - the entire point of that argument is that those players will make the arena choice way more often than any other player. And the more such people you "appeal to", the more people will take up server slots, while not participating in the open world.
Mag7spy wrote: » As i said before if its only 5% that try to avoid all pvp and only do arena you really shouldnt be complaining about that.
Mag7spy wrote: » Apok wrote: » @Mag7spy I'm not to familiar with L2s arena, where you incentivized to run it for gear or did people do it for the fun of it Not saying that is the case I'm bringing up multiple points that can be a reason. The idea is there was was not enough of a reason to partake in open world content to the point people can focus on arena. Or things in place that prevent people being to more freely pvp.
Apok wrote: » Mag7spy wrote: » Apok wrote: » @Mag7spy I'm not to familiar with L2s arena, where you incentivized to run it for gear or did people do it for the fun of it Not saying that is the case I'm bringing up multiple points that can be a reason. The idea is there was was not enough of a reason to partake in open world content to the point people can focus on arena. Or things in place that prevent people being to more freely pvp. I'm just curious if it's insentivized too much. The way I see it is people in MMO want more pvp. That's where arenas come into play. But they all do even teams vs eachother. In sense this leads to doing the same thing over and over while foliwng a meta strategy. People complain so instead of fixing the pvp they add gear progression and other rewards that shouldn't be there. My idea was tried and tested in infantry and it was amazing, plus I think the dynamic gameplay it offers compliments MMOs where the 20v20 is more like how a shooter game is set up. I bring this up as a way to stop having to add highly insentivized arena play and stop people from grinding it out for hours on end and let it be something people just go have fun with