Xeeg wrote: » Why can't we just let low pop realms be low pop realms ?
Dygz wrote: » Because maintaining servers costs money.
Xeeg wrote: The minimum servers would just spin up for the few people that are in the realm.
Xeeg wrote: » Do you think with all this dynamic server meshing stuff they are talking about it could actually be cheaper to run lower pop realms? The minimum servers would just spin up for the few people that are in the realm.
Laetitian wrote: » Can't you just add these questions to existing realm merging discussions (which have already offered some pretty impressive solutions) instead of keeping this vague meta discussion alive? Xeeg wrote: The minimum servers would just spin up for the few people that are in the realm. The minimum servers for a full realm will still be significantly more than the extra servers those players might take up in an active realm.
Xeeg wrote: OK, sorry. Didn't want to hijack someone else's thread. I am just asking if we really need to merge them in the first place. Not sure if that was the topic of the other threads.
I can imagine some subsegment of people preferring low pop realms, so do they really have to kill them?
Xeeg wrote: » I can imagine some subsement of people preferring low pop realms, so do they really have to kill them?
Noaani wrote: » That is a financial reason to do it, but the main reason to merge servers in a game like Ashes is about gameplay. As pointed out above, a low population server where there just aren't enough people around to provide the risk elements that Ashes is built on would essentially be broken.
Xeeg wrote: » Noaani wrote: » That is a financial reason to do it, but the main reason to merge servers in a game like Ashes is about gameplay. As pointed out above, a low population server where there just aren't enough people around to provide the risk elements that Ashes is built on would essentially be broken. The financial reason i can understand. The gameplay stuff I can only agree to if the userbase on the low pop realm is actually requesting a server merge. Ashes is a game where not everyone gets everything. A lot of people are already resigned to that. People on a low pop realm that like that way may not care about the things they are missing out on because they weren't planning on doing that content anyways. Some people may only want to craft things in this game and sell them to people and not do the caravans, should they get kicked because they don't want to do all the content? Not only that, but there may be userbase fluctuations throughout Ashes of Creation's lifecycle. Do they really want to kill a whole bunch of realms with <30% regular pop (3k users) that have realm histories where people care about their contribution, only to bring back fresh realms half a year later because of increased interest in the game?
Noaani wrote: » It shouldn't really be up to players to decide if they want easy mode or regular mode - which is basically what a low population server would be.
Xeeg wrote: » Noaani wrote: » It shouldn't really be up to players to decide if they want easy mode or regular mode - which is basically what a low population server would be. I just find this line of reasoning so hard to understand. So does that mean if a player wants to just do commissions and side quests near a safe town and just chat and trade and never do any caravans, it shouldn't be up to them? What about being in a large guild conglomerate that owns a whole bunch of nodes. Seems pretty easy, not up to them though?
Xeeg wrote: Not only that, but there may be userbase fluctuations throughout Ashes of Creation's lifecycle. Do they really want to kill a whole bunch of realms with <30% regular pop (3k users) that have realm histories where people care about their contribution, only to bring back fresh realms half a year later because of increased interest in the game?
Noaani wrote: » If a large guild or alliance is able to run off the oposition to the point where no one is challenging them, that is them being successful at eliminating a risk. The risk of PvP from other players was always there, that large guild or alliance has just managed to reduce that risk via good gameplay. On a low population server though, anything that involves open PvP or contest is a lower risk, but with the same reward. That risk that the large guild has eliminated simply doesn't exist at all on a low population server.
Dygz wrote: » Yeah, I'd like to see how the players on a low pop server feel about the gameplay. Also, what would happen when some mega-guild jumps on to raid some Castles.
Venacier wrote: » They could make a world event on low pop servers...where the world starts to fall away...get smaller. Unless enough ppl get together to stop it, via difficult quest lines. This would make oceans shrink...the land mass shrink, until the low pop isn't as much a problem. Just a thought. It would suck to merge realms, and everybody losses everything they had land/homes, etc. I believe the low pop would merge with a high pop. Does this mean the low pop has to fight as a homeless to get land in a high population server? Is it a wipe, and everybody has to start fresh...wow wouldn't that suck for the high pop server...you didn't do anything wrong. Realm is running great...then bam...little guy wants a house...so sorry...WIPE time