Otr wrote: » On attacking side should join only those who previous 3 weeks attacked caravans and should be selected based on their success rate.
Otr wrote: » We knew that there is some form of progression for those who attack or defend caravans. Dygz used to remind us when people asked what the risk on attacker side is. That system can be used also for castle caravans.
Are you ok with this kind of design? Do you think it'll get changed?
If you want it to change, what would be your preference?
Ludullu_(NiKr) wrote: » So, what's all yall's opinion on this? Are you ok with this kind of design?
ReLamas wrote: during castle sieges in Ashes of Creation.
Azherae wrote: » "If Sieges do not end when the first successful person completes the channeling and takes control of the castle, I see no reason to care about limited member exploits or collusion. I do not like this model, but I stop seeing the merit in the thread's original suggestion if it is the chosen model."
Laetitian wrote: » (Sidenote: I've copied your phrasing of the "sealing" process that I seem to trace to the wikia article which talks about "sealing ownership of the castle," but I haven't seen Steven use the word. He talks of a "channel victory point". Are we sure a "seal" exists?)
Aszkalon wrote: » And, ummm, why should it be possible to "change" Owners during a Siege ? If i haven't misunderstood. Is that a Chance and Opportunity to go around the Siege Mechanic ? Because it kinda sounds this way, or i just gloriously managed to misunderstand once again.
ReLamas wrote: » Additionally, having more complex and randomized objectives for capturing a castle, rather than a straightforward "cast the seal" mechanic, might prevent such easy manipulation.
ReLamas wrote: » In terms of solutions, some players might suggest penalties for obvious collusion or systems that detect and discourage such behavior. For instance, adding systems to track and report suspicious activities during sieges could be a deterrent.
Blaspherian wrote: » I imagine castle ownership will become fiercely competitive. I don't see big, competitive guilds just letting this kind of stuff happen. Why do you think guilds would want to pass castle ownership so freely to allies or alt guilds? Cause it sounds like guilds are incentivized to maintain ownership.
Blaspherian wrote: » they could send X# of members to go become citizens of the that castle's neighboring nodes (which automatically get registered as defenders of the castle) and have those members lay down arms and throw the siege.
Blaspherian wrote: » To me, both scenarios are cheesy, but at some point they both fall under the design intent for there to be politics and player friction. Considering that design intent, who is to draw the line of what is acceptable and what is taboo?
Blaspherian wrote: » Guilds that pull that kind of crap will make a reputation for themselves, the server will appreciate the drama, life will go on.
Blaspherian wrote: » Lastly, while castle sieges look and sound awesome, everything I've seen so far leads me to believe that Node Wars/Siege and Guild Wars will be our bread and butter when it comes to large scale PvP. I'm thinking that's where the most fun will be had. Let the Wal-Mart guilds play Game of Thrones.
Blaspherian wrote: Why do you think guilds would want to pass castle ownership so freely to allies or alt guilds? Cause it sounds like guilds are incentivized to maintain ownership.
Blaspherian wrote: I don't see big, competitive guilds just letting this kind of stuff happen.
Blaspherian wrote: I don't think it's a big concern. It seems like the kind of thing that might happen a couple times year and at that point it's kinda...who cares?
Blaspherian wrote: Lastly, while castle sieges look and sound awesome, everything I've seen so far leads me to believe that Node Wars/Siege and Guild Wars will be our bread and butter when it comes to large scale PvP.
Ludullu_(NiKr) wrote: » Now think about this in this way. Do they want to always keep the castle in their ownership or do they want to risk losing it for an entire month? What's the more competitive choice there? Unless castles double their benefit on their second month - it'll be better to reduce your risk to minimum and just let the castle change hands to a trusted guild.
Ludullu_(NiKr) wrote: » The defending guild can choose defenders, so they have full control over who's on their side.
Ludullu_(NiKr) wrote: » Politics and drama are great, but "siege is finished in 10 minutes" is shitty politics and even worse drama.
Blaspherian wrote: » Hmm. I see your point, but I also feel like if they they're at risk of losing it, we're probably talking about a guild that wasn't/isn't strong enough to hold the castle anyway. In which case, even having a sister guild, alliance etc., passing ownership isn't gonna be an option(or easy to pull off at least). Bigger, stronger castle guilds can just bring bigger numbers to the attackers.
Blaspherian wrote: » Yes, I know castle owner can select the defending guilds who signup. I thought the nodes adjacent to castle nodes' citizens were automatically registered for castle siege defense. Looking back on the wiki it seems like that's only the case for Node Sieges...even though the reference is under castle siege info. oof. Looks like we can't infiltrate castles through adjacent citizenship.
Blaspherian wrote: » How to prevent it entirely though? Might be a couple ways. Could have all the attacking guilds select a pre-determined incumbent guild option (maybe part of the siege scroll or something) during the siege declaration period. If all of the attacking guilds weren't agreed on the incumbent option, then the siege becomes a free-for-all at the point of an attacking guild starting the victory channel. Or, at the point an attacking guild starts channeling, a notice is given to all attacking guilds showing which guild is channeling and a prompt to maintain alliance or flag for hostility, again potentially setting the siege to a free-for-all.
Laetitian wrote: » (Sidenote: I've copied your phrasing of the "sealing" process that I seem to trace to the wikia article which talks about "sealing ownership of the castle," but I haven't seen Steven use the word. He talks of a "channel victory point" here. Are we sure a "seal" exists?)
Blaspherian wrote: If all of the attacking guilds weren't agreed on the incumbent option, then the siege becomes a free-for-all at the point of an attacking guild starting the victory channel.
Laetitian wrote: » That's close enough start towards a decent conservative solution that still leaves room for intrigue without allowing exploits, but how do you see that resolving the issue? The undercover guild is obviously always going to vote for itself.
Laetitian wrote: » I still like the approach best of requiring multiple castle sectors to be under attacker control before the victory point can be channelled. Still a decent chance for backstabbing, but vastly diminished risk of mega guild exploits.
Noaani wrote: » All they need to do is give the attacking guild (who ever actually uses the scroll) the same freedom to accept or reject participating guilds that the defenders have. This would mean a defending guild would need to earn that siege scroll faster than any other guild in order to have a chance - but imo at that point they earned the month off. I fully expect this to be something that happens with both siege types.