RocketFarmer wrote: » So perhaps they are being conservative by underestimating the actual numbers that will log on October 25th and have mitigation plans to make adjustments as necessary. It’s also possible that wave 1, weekend 1 is more like a series of pulses if they run into issues that need to be updated via hot fix from the start.
Xeeg wrote: » RocketFarmer wrote: » So perhaps they are being conservative by underestimating the actual numbers that will log on October 25th and have mitigation plans to make adjustments as necessary. It’s also possible that wave 1, weekend 1 is more like a series of pulses if they run into issues that need to be updated via hot fix from the start. I get that. I just hope they aren't purposefully planning on queues for Alpha tests if the logic has anything to do with wipes and merger concerns. Save that concern for launch. Guaranteed the testers would rather be in the game and testing and getting wiped/merged than wasting dozens of hours of primetime weekend in queues.
DominusRegius wrote: » The alpha legit only has 3 races, a fraction of the map and is missing classes if I remember correctly still. Alpha 2 won’t even have duels at the start.
Aszkalon wrote: » DominusRegius wrote: » The alpha legit only has 3 races, a fraction of the map and is missing classes if I remember correctly still. Alpha 2 won’t even have duels at the start. Phase 1 ... ... ... And also - You might expect this to be Subject to change VERY soon in the Time-Span of the first Three to Six Weeks or so. Some things, sudden changes, new things to get patched in to test and so on, were announced to might happen in the first handful of Weeks or above when Alpha Two has started. And Please don't forget, it IS what it is. A true Alpha. This is not an Early Access Version of the Game.
DominusRegius wrote: » Again if you watched the ama maybe you wouldn’t be here complaining for invalid reasons. They don’t want to do wipes or anything of the sort unless they absolutely need to.
Michael wrote: » No one is owed anything other than the opportunity to test if they have paid for access, and what they are owed at launch based on what they have purchased. If you have paid for access to test, you have the ability to test. What if they need to test the queues? Then you will test the queues
Xeeg wrote: » Michael wrote: » No one is owed anything other than the opportunity to test if they have paid for access, and what they are owed at launch based on what they have purchased. If you have paid for access to test, you have the ability to test. What if they need to test the queues? Then you will test the queues "Testing" the queues and purposefully throttling realms based on arbitrary assumptions that players don't want wipes or realm mergers during Alpha 2 is not the same thing. If they need to "test" some things.. Fine, no problem. Good for them. But if its just because of realm death fears, I doubt the player base cares. Wipe and merge as much as you want to avoid queues during A2... Especially in the early phases where spikes are high anyways.
DominusRegius wrote: » Go watch a stream instead of putting all this effort crying for no reason. Literally everything you’ve cried about has been discussed in the streams. You’ve made it clear argument after argument you’ve done actually nothing in regards to actually keeping up to date with what their plans are. To be quite honest if the queue keeps people like that from joining I find it a success.
DominusRegius wrote: » Why do you think I mentioned it? Lmao
Xeeg wrote: » DominusRegius wrote: » Go watch a stream instead of putting all this effort crying for no reason. Literally everything you’ve cried about has been discussed in the streams. You’ve made it clear argument after argument you’ve done actually nothing in regards to actually keeping up to date with what their plans are. To be quite honest if the queue keeps people like that from joining I find it a success. https://ashesofcreation.wiki/Server_merges Q: What is your plan and what systems are in place to avoid the first few months of server queues and congestion; and when players drop off, how do you plan on handling that when the time comes? A: I think that obviously is a problem that every MMO launch suffers. That is the balance between your active users your expected peak concurrencies: where that fall-off begins and how you consolidate servers. You don't want to expand too much at the beginning to alleviate server queues and then end up with like 30% pop servers that you have to consolidate later. The same is going to be true for Alpha-2. So, we're going to be leveraging- obviously we know how many users we have available when it comes to Alpha-2 entrance and then as we allow additional people to purchase in with these new key sales that we'll be doing later, we're going to get an idea of what that is. Generally I would expect we're going to see 30 to 40% peak concurrencies when it comes to opening the servers, when it comes to prime-time, when it comes to events that happen. And, so when we talk about server queuing server congestion, we want to make sure that we have healthy Alpha-2 servers, so we're going to leverage server queuing as much as possible. That means that sometimes those server queues might get into the thousands during those peak times, during the servers spinning up, or during those prime times or events; and that's okay. It's not going to be the most fun for a lot of players to have to sit in a queue. Obviously, we've all done that before in MMOs that we played, but the alternative is that we have too many servers available, we don't have those queues during peak times; and then when it's not peak times those server populations dilapidate and that's not what we want to have obviously.[12] – Steven Sharif Read it and weep buddy. NEXT ARGUMENT PLEASE!
DominusRegius wrote: » Ashes of creation in general simply doesn’t allow for server mergers to be viable.
Xeeg wrote: » DominusRegius wrote: » Ashes of creation in general simply doesn’t allow for server mergers to be viable. Based take.
Xeeg wrote: » They have already said that queues will be a thing for the actual game launch, but in this case we are paying some fair cash to "test" the game, and we may just be stuck in queues the whole time.
Xeeg wrote: » Can you imagine the sucker that spends $120 for 7 weeks of Alpha 1 Wave 1 and is stuck in a queue EVERY WEEKEND? LOL
DominusRegius wrote: » That all goes out the door when you give a cry baby like you what you want, and you need to start merging all those unique stories into one? All because you demand to have PLAY time without queues during an alpha test
Otr wrote: » Xeeg wrote: » They have already said that queues will be a thing for the actual game launch, but in this case we are paying some fair cash to "test" the game, and we may just be stuck in queues the whole time. People should write their test plans in advance, with expected results and as soon as they are done should log out to let the next testers in.
Otr wrote: » Or maybe crashes will be frequent and they login and crash happens fast. Then they can be happy they found a bug.
Otr wrote: » The pain will be when they wipe before full release. All that money and freehold will be gone! :'( And Dygz will stop "testing".
Otr wrote: » Xeeg wrote: » Can you imagine the sucker that spends $120 for 7 weeks of Alpha 1 Wave 1 and is stuck in a queue EVERY WEEKEND? LOL Will streamers and youtubers pay? Do we need them to advertise the game?
Xeeg wrote: » Otr wrote: » The pain will be when they wipe before full release. All that money and freehold will be gone! :'( And Dygz will stop "testing". Well that's the point of this thread. There may be a large portion of the population that doesn't care if their characters get merged onto other servers if it means skipping queue times. And actually we may be pretty annoyed at arbitrarily waiting in queues and wasting prime time on weekends. So its just a pain point with no upside to us. By the time populations stabilize it could be like January 2025 or something so really a bunch of mergers the first few months and phases ain't a biggie as opposed to massive amounts of people waiting in lines.
Otr wrote: » Xeeg wrote: » Otr wrote: » The pain will be when they wipe before full release. All that money and freehold will be gone! :'( And Dygz will stop "testing". Well that's the point of this thread. There may be a large portion of the population that doesn't care if their characters get merged onto other servers if it means skipping queue times. And actually we may be pretty annoyed at arbitrarily waiting in queues and wasting prime time on weekends. So its just a pain point with no upside to us. By the time populations stabilize it could be like January 2025 or something so really a bunch of mergers the first few months and phases ain't a biggie as opposed to massive amounts of people waiting in lines. True, The way I see it is that the proper Alpha 2 starts with Wave 3. And Wave 1 and 2 are a pre-access which we got without asking for it. At least finally happens. I've seen threads predicting it's start in the far future... like 2026. One year earlier is good Do they get any benefit having more servers and a very large population now? I think many players are needed when bugs happens rarely. When bugs are frequent enough, (if just a few players moving around like fremens on the sand cause crashes), there is no need for 20 servers.
Xeeg wrote: » DominusRegius wrote: » That all goes out the door when you give a cry baby like you what you want, and you need to start merging all those unique stories into one? All because you demand to have PLAY time without queues during an alpha test Unique stories? The point here is to TEST, not to make unique stories. What, do you think you are paying for a full game or something? lulz ¯\_(ツ)_/¯