Diamaht wrote: » Otr wrote: » hleV wrote: » I wouldn't be opposed to a lawless area or two staying there for the live game, open sea PvP might get stale. I would be fine with that but only if they are associated with lvl 1 and 2 nodes, where law cannot be enforced (because Steven mentioned the lore). Or outside of any ZoI, so no nodes to level up there, and in that case, NPC level and rewards should have same quality as the ones in metro ZoI, without overlapping the rewards. Each should provide their unique necessary materials, so PvPers to have to trade or to farm in both zone types. I think you are going to see large areas, specifically the oceans, that are lawless. They've talked about this before. Think Eve and it's Nul Sec zones.
Otr wrote: » hleV wrote: » I wouldn't be opposed to a lawless area or two staying there for the live game, open sea PvP might get stale. I would be fine with that but only if they are associated with lvl 1 and 2 nodes, where law cannot be enforced (because Steven mentioned the lore). Or outside of any ZoI, so no nodes to level up there, and in that case, NPC level and rewards should have same quality as the ones in metro ZoI, without overlapping the rewards. Each should provide their unique necessary materials, so PvPers to have to trade or to farm in both zone types.
hleV wrote: » I wouldn't be opposed to a lawless area or two staying there for the live game, open sea PvP might get stale.
nanfoodle wrote: » I would 100% play in a lalwsss zone with a solid team. If the Risk reward is balanced right. Could be a real thrill.
Sathrago wrote: » I would prefer them being flagged purple the whole time, but i dont think that will happen. But yeah, if this indeed how it will work then i would be fine without lawless zones.
Hutchy1989 wrote: » If you didn't catch in on stream, they announced that there will be lawless areas that will not be affected by Corruption.
Otr wrote: » The ocean is naval combat.
Ludullu_(NiKr) wrote: » Sathrago wrote: » I would prefer them being flagged purple the whole time, but i dont think that will happen. But yeah, if this indeed how it will work then i would be fine without lawless zones. Which is exactly how it workshttps://ashesofcreation.wiki/Guild_warsPlayers can kill each other at any time during the war (not only during server prime-time).[3] If I was a GL, I'd always declare war right after the prime-time, because that would allow me to fuck over my enemies for ~20 damn hours. Completely prevent them from farming any kind of content. Annihilate them anywhere outside of a node, and potentially even inside of nodes. Chase them down to the edge of the continent until they drown themselves in the lawless seas. Because that is what war is and how it should be. But due to Ashes being a game (a factionless at that), you can freely choose whether you want to keep running or just surrender/quit the guild (or renounce your citizenship). Lawless zones remove that choice. I dislike that. I'm super glad that the ground ones will be only an Alpha thing, but I still dislike the seas, because they undermine 2 huge systems that are way more interesting than the "you're permaflaged if you want to farm this" bullshit.
Dolyem wrote: » Lawless zones are just temporary. Open seas are the only thing planned for actually being lawless.
Dolyem wrote: » Steven did leave a little "possibly" in his statement regarding whether there may be lawless zones on land as well, but honestly as long as there isnt a massive amount of lawless real estate it wouldnt be as bad as you say due to the fact that by Stevens own lore, nodes prevent these areas from existing. And nodes are where all of what you just stated you want to happen, will happen.
Dolyem wrote: » That being said, Steven more or less stated the main testing purpose of "Lawless Zones" is to test the PvP Content Loop of Open Seas correlating with high reward monsters and the highest reward turn ins for caravans.
Diamaht wrote: » nanfoodle wrote: » I would 100% play in a lalwsss zone with a solid team. If the Risk reward is balanced right. Could be a real thrill. Plus the player factions in those zones govern themselves. No reason they can't have nodes as well.
Ludullu_(NiKr) wrote: » Dolyem wrote: » Lawless zones are just temporary. Open seas are the only thing planned for actually being lawless. I addressed this at the end of that post Dolyem wrote: » Steven did leave a little "possibly" in his statement regarding whether there may be lawless zones on land as well, but honestly as long as there isnt a massive amount of lawless real estate it wouldnt be as bad as you say due to the fact that by Stevens own lore, nodes prevent these areas from existing. And nodes are where all of what you just stated you want to happen, will happen. Yeah, except seas will have the highest value content, which is the supposed reason for them being Lawless. So instead of wars determining who and how can fight over that high value content, it'll simply be "whoever's got the better zerg". This breaks the whole point of having small guild sizes. I'd hope that guild wars have prices relative to the difference between guilds, while also accounting for how many guilds are at war with you (if we can have several at once that is). So a megaguild who's fractured into a dozen sub-guilds would have to spend a ton of resources, if they wanna utilize their entire zerg to kill their enemies. But they don't need to do that at sea. They simply gather then entire zerg in one location and kill whoever approaches for absolutely free. And unless ships only attack in massive aoes - friendly fire won't even be an issue (while it is on land). Which means that it's EVEN EASIER for zergs to win. This is why I dislike the open seas. And again, this is not even touching on all the relations the corruption and BH system would have to those guild interactions, cause zerg guilds would 100% think themselves strong enough to PK their enemies, if they don't wanna spend money on the war.
Noaani wrote: » Dolyem wrote: » That being said, Steven more or less stated the main testing purpose of "Lawless Zones" is to test the PvP Content Loop of Open Seas correlating with high reward monsters and the highest reward turn ins for caravans. So, this requires players to play alpha as they would a live game. It requires players to care about caravan rewards, and general progression. This is counterproductive to an alpha test. You don't want people caring at all about progression or earning in game rewards when the idea is to test the content. This is why it makes no sense. Puting the area in the game is fine. It is the whole "high-level content" and caravan rewards thst make no sense. In every other alpha test I have ever been a part of, when they had something like this they wanted to test, they just asked players to spend time there for an hour, or a day, or a week. People are in an alpha to test, not to progress. If Intrepid feel people in this alpha are here to progress (which is the only viable reason I can think of for them doing this the way they have said) would make me think this game is not going to be tested very well at all.
Dolyem wrote: » I mean...how wont content that isnt in lawless zones not be effected by zergs in the same way? The only difference is the target focus. In corruption zones zergs will hyper focus the PVE content. In lawless zones the zergs will focus other players. Zergs will need managed through other systems regardless of whether or not there is corruption.
Sathrago wrote: » Dolyem wrote: » Spif wrote: » There won't be much content in these lawless zones (no POIs, quest, etc), so opening up PvP in them is a way to add content and get more traffic. It may also be designed to spread people out a bit more so L25s aren't overrunning lower level zones and killing low level bosses because there's nothing else to do. I couldve swore I heard him say there is higher content in the lawless zones Yes he did.
Dolyem wrote: » Spif wrote: » There won't be much content in these lawless zones (no POIs, quest, etc), so opening up PvP in them is a way to add content and get more traffic. It may also be designed to spread people out a bit more so L25s aren't overrunning lower level zones and killing low level bosses because there's nothing else to do. I couldve swore I heard him say there is higher content in the lawless zones
Spif wrote: » There won't be much content in these lawless zones (no POIs, quest, etc), so opening up PvP in them is a way to add content and get more traffic. It may also be designed to spread people out a bit more so L25s aren't overrunning lower level zones and killing low level bosses because there's nothing else to do.
Ludullu_(NiKr) wrote: » Dolyem wrote: » I mean...how wont content that isnt in lawless zones not be effected by zergs in the same way? The only difference is the target focus. In corruption zones zergs will hyper focus the PVE content. In lawless zones the zergs will focus other players. Zergs will need managed through other systems regardless of whether or not there is corruption. Corruption punishes the PKers, so it won't be as easy to just PK all the competitors/enemies. And, like I said, I'd hope that wars have proper cost balancing, so it's not as easy to just declare a war on a guild from all your sub-guilds. And, like I also said, there's gonna be friendly fire between guilds that are not in an alliance, so zergs will have to coordinate properly and learn how to use their aoes well. A Lawless sea completely removes all of that, while still having huge rewards. Which means that a zerg has the smallest risk, but the biggest reward.