Caww wrote: » As long as the skills are only tied to the Archtype trees and not the Class trees then it's something to work towards. One big problem with going into Class skills (utilities?) is it will deter people from switching classes.
George_Black wrote: » I agree with certain skills being locked behind some quest, some raid, or simply the need to loot the "manuscript" in order to learn a "secret skill" like L2 did with spellbooks for certain classes. It deepens character progress.
Lodrig wrote: » Sounds like more grist for the augment system mill. If it's an optional addition then it makes sense to utilize the existing game system to accomadate it rather then develop a new system. The only reason to have 'books' is to make it a tradable item, which I think is unessary and 'comodifies' character progression which is bad. Complete a Quest, open a new augment option similar to your race/religion/culture/social augments which would all need to be archetype independent anyway, so this is just yet another source aka 'quest augments'.