Aszkalon wrote: » Nemeses wrote: » I believe this will not be included, why not? its pretty simple, if in a guild everything that you earn, the guild automatically gets 5%...cant be fairer than that. Of course this money is guild locked so can only be used to buy guild items. What for Items would that be, i wonder ? I know you can in Worst of Warcraft buy certain Items if your Guild has a lot of Achievements, Reputation, whatever one would name it. And it's not forced for any Guildmember to pay Taxes to the Guild for it. But what for Guild Items should that be that require Guild Members to pay Taxes ? Can every single Member of the Guild use them ? Or just the Leaders ? Which Effects should these Items have/cause ?
Nemeses wrote: » I believe this will not be included, why not? its pretty simple, if in a guild everything that you earn, the guild automatically gets 5%...cant be fairer than that. Of course this money is guild locked so can only be used to buy guild items.
Noaani wrote: » Not a fan at all of guild taxes - they are used more often to scam money out of players that don't know better than anything else. I would simply not play any game that has an automated guild tax system, and would not join any guild that has a mandatory ta on its members. The absolute most I would ever do in my own guild is inform members that we are trying to purchase {whatever we are trying to purchase}, and would appreciate anything people can put towards it. I would even go as far as to suggest people send coin from an alt so as to anonymize things. How much money people have to put in to a guild fund - or how much they are willing to put in - is very subjective. I wouldn't ever expect the same level of commitment to the guild from someone that had been with us for 3 months as I would from someone that had been with us for 10 years, so why would I ever want both to be forced to contribute the same? In my opinion, if people understand the guilds expenses but the guild has trouble meeting them, that guild obviously hasn't engendered a sense of belonging in its members, and so kind of deserves to fail.
Wiki wrote: Guild castles impose a tax on all revenue for the nodes within its region. The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region. Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege. In addition to taxes, Castles also influence crop yields, resources and events within its region. Part of the tax and resources gathered are applied to the castle for improvements. The remainder of tax income can be used by the guild for whatever they want. When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.
Noaani wrote: » The absolute most I would ever do in my own guild is inform members that we are trying to purchase {whatever we are trying to purchase}, and would appreciate anything people can put towards it. I would even go as far as to suggest people send coin from an alt so as to anonymize things.
Nemeses wrote: » I DID SAY THE MONEY WOULD BE LOCKED TO GUILD PURCHASES ONLY
scottstone7 wrote: » I don't think I've seen anything about an implemented guild member tax yet. I would not be opposed to the idea if it was at a low set rate, I'd say no more than 2% of bank deposited coin rounded up to nearest complete copper coin. However, it's been my experience that the majority of a decent or better guild’s funds come in the form of donations from the more dedicated members. Flat out giving gold, gear or items, crafting materials, using their skills to craft things with guild materials for the guild to sell. I’ve even rented myself out as raid healer and guide for smaller guilds that would pay my guilds asking price a few times. There is already a guild tax system planned though. Your guild would just need to get/be strong enough to take and hold a castle. Admittedly, I do expect the list of guild's that can do that successfully to be small. With formal alliances and such it may just help that list grow, one can only hope. Wiki wrote: Guild castles impose a tax on all revenue for the nodes within its region. The monarch sets the tax rate, and can use those proceeds to upgrade defenses, maintain the castle's direct nodes, or provide buffs and benefits to the citizens of that region. Castle taxes are carried via NPC generated caravans from the nodes that fall under the castle's purview to one of the castle nodes at the end of each week leading up to a castle siege. In addition to taxes, Castles also influence crop yields, resources and events within its region. Part of the tax and resources gathered are applied to the castle for improvements. The remainder of tax income can be used by the guild for whatever they want. When castles change hands (following a siege), some taxes stay with the castle and some stay with the guild.
Aszkalon wrote: » Nemeses wrote: » I DID SAY THE MONEY WOULD BE LOCKED TO GUILD PURCHASES ONLY How about locking the Money in the ... ... ... ... "Pockets" of their Guild Members ? And those Members "themselves" can decide whetever they want to spend it on Guild Items. That Money spend should wander into the Guild and only being able to be spend for Guild Decisions.
Taleof2Cities wrote: » Noaani wrote: » The absolute most I would ever do in my own guild is inform members that we are trying to purchase {whatever we are trying to purchase}, and would appreciate anything people can put towards it. I would even go as far as to suggest people send coin from an alt so as to anonymize things. Are you sure you’ve played other MMOs, Noaani? Asking gamers for a donation towards anything is like pulling teeth. From a guild perspective, straight-up donation requests are usually a sign that the guild is brand new or unorganized. Unless there’s organized guild fundraising (e.g. raffles, auctions, etc.), the best way for the guild to raise money is through taxes.
Depraved wrote: » id prefer an experience tax system. members can get experience taxed (just stay at 0% until you are max level) then after that, just get the max tax on you. the experience you contribute can be used as guild currency to buy guild stuff. no need to take players money.
Nemeses wrote: » But you would still like all the guild advantages, but only pay for those which suit you...definitely the worst kind of guild members, type i try my best to root out.
Nemeses wrote: » I would like to move away from always being the same section carrying the guild, and have a guild where the contributions are even & fair. IMO 5% is a good amount, though would like it scaled if I could, say when the guild reach X amount, it drops to 3% then when it reach X amount to 1%, and swings back up if guild funds drop below those levels. This is a dead easy add to any game, as its being done before. Its also the fairest solution in my eyes
scottstone7 wrote: » Nemeses wrote: » I would like to move away from always being the same section carrying the guild, and have a guild where the contributions are even & fair. IMO 5% is a good amount, though would like it scaled if I could, say when the guild reach X amount, it drops to 3% then when it reach X amount to 1%, and swings back up if guild funds drop below those levels. This is a dead easy add to any game, as its being done before. Its also the fairest solution in my eyes Oh I absolutely agree. It would be awesome if everyone in a guild was devoted enough to contribute. It’s never going to happen though, too many people with the wrong mindset. Not saying they are bad people, just too focused on self-interest. You know the ones I’m talking about. Again, I’m not against a guild member tax system. That said, a guild member tax system is only fair in theory. In practice, that small core group of members that carry the guild will still always give more. After thinking about it I will even agree with leader controlled adjustable guild member tax. My only concern with that would be predatory guilds taking advantage of their members. That won’t be a concern for me personally. I would like imagine people in that situation will be smart enough to recognize it and bail, and hope that guilds like that fall apart rather quickly.
Aszkalon wrote: » Nemeses wrote: » But you would still like all the guild advantages, but only pay for those which suit you...definitely the worst kind of guild members, type i try my best to root out. Apparently according to Sir Steven - no Guildmember will have every possible Buff, Benefit, Boni, etc. There will be stronger and weaker Guild Boni depending on in which Groups of the Guild someone is.