Azherae wrote: » I feel like this would just turn into an alternate method of gathering that's easier to get away with? Like, a bot farm would send out a bot to a remote area, a player wanders that same area, pretends to not see the bot, but kills other people who might attack the bot whenever they see them... Then occasionally kills the bot, with no corruption, and acts like they're good for the community. If IS 'knows' a character is a bot, they can just put the character in some timeout/jail. Sure, it doesn't fix the locust problem, but this just seems like it would lead to more issues than would be worth it.
Srixun wrote: » There is a simple way to fix it. Not by policing in game, but you would police out of game. heres what I mean: Intrepid has a "goldfarmer finder" operation that the GM's do. The idea is to have them buy gold from gold sellers, then track where that gold came from, and you can track it up to the top. Then sweeping bans for those people. having players do this is not a good idea. GM's Staff should be the ones doing this. tbh, this is the only way. Anyone saying "Other games like Wow and Eve..." with thier in game time purchasing mechanism, RMT still heavily exists on those. it doesnt work at all. doesnt even slow the machine down. You have to find the path that the gold is coming from or the items they use, or track ridiculous sales on the AH, and follow the path from where it started. Track up the tree. Youll never stop all RMT, however. Just like with cybersecurity. Your job is to make it as inconvenient as possible.
Apok wrote: » I see people harassing others by reporting their name, you think this wont get abused?
nanfoodle wrote: » To turn off the flagging system on bots. Once the system uses these two bits of info their name plate would turn to a color that lets us know it really is a bot, so we can kill them with no corruption. Would anyone else enjoy this?
nanfoodle wrote: » This would lets us take their lot and set them back to 0 on their farming runs.
Azherae wrote: » If IS 'knows' a character is a bot, they can just put the character in some timeout/jail. Sure, it doesn't fix the locust problem, but this just seems like it would lead to more issues than would be worth it.
nanfoodle wrote: » To turn off the flagging system on bots. (...)Would anyone else enjoy this? This would lets us take their lot and set them back to 0 on their farming runs.
Yoh wrote: » Developers have tools to detect bots, it's not difficult. Sure, report them. But I think one of the better ways to deal with them is to troll them. To have the bots become flagged as corrupted, without the user being aware. Right up until players kill that poor bot, repeatedly, all day every day. This is one of the few games where you as a player can actually do something about bots. The devs should work with players against our common foe. If you waste enough time and money of gold sellers, to where they just can't turn a profit, they will go somewhere else.