Kyskei wrote: » Vampirism and Lycanthropy One of the cooler parts of ESO to me is Vampirism and Lycanthropy being available to and transferable between players.
ariatras wrote: » You can RP without it. If such things are remotely possible within the lore. For example in WoW people roleplayed San'layn. Which were vampires. In FFXIV right now, when I RP. Some people are vampires, linking it to the thirteenth. People tend to find a way for roleplay. You don't actually need in-game mechanics for it. So whilst cool, it is not a requirement.
Kyskei wrote: » ariatras wrote: » You can RP without it. If such things are remotely possible within the lore. For example in WoW people roleplayed San'layn. Which were vampires. In FFXIV right now, when I RP. Some people are vampires, linking it to the thirteenth. People tend to find a way for roleplay. You don't actually need in-game mechanics for it. So whilst cool, it is not a requirement. I get that it is not a requirement. but when something is tangible in a very real way, it has a profound effect on imagination. it is much easier to roleplay it and especially immerse yourself in it if there are systems in the game to support it. the difference in frequency of guilds dedicated to these fantasies in ESO compared to for example FFXIV is palpable. sure you will find individual in FF that will roleplay these things anyway. but it feels a lot more forced. and to me the point of RP is to live out these fantasies. the more forced that is the more of the magic of that experience is sapped away.
George_Black wrote: » Nothing more silly than lizards and cats transforming to bats and wolves. The whole of elden scrolls could have kept those to a specific race.
Warkov wrote: » ESO absolutely nailed it with cool things like, being able to steal all items, plus having thieves guilds in the cities, Vampirism, and Lycanthropy. It's systems and mini-games like these that add so much more interactivity and immersion to mmos. I hope it's something that they revisit in the future.