Dygz wrote: » Yep. We have seen the Predator Class do some Predator stuff. Literally.
patrick68794 wrote: » It's always entertaining to see people from both sides of the fence insulting each other and claiming the other side doesn't know what they're talking about when it's clear that none of them do lol
Chicago wrote: » lmao you have to be joking, furthermore if that is seeing the class and not just a piece of material they have made for a 2 minute cinematic, it again raises the question, why could the game look like that 7 years ago but looks like trash now, and where is all the progress..
Chicago wrote: » Would be nice if us simple foak with the real questions could be invited to an AMA lol
Dakthar wrote: » I have been watching this game for a few years now, I was thinking about buying the alpha 2 pack but this thread has shown me that that would be a bad idea. Nothing to do with the state of the game, (but I am picking up a real Star Citizen vibe) the fact that the community seems so polarised and toxic. The point raised seemed logical, but the personal attacks and back and forth rants point to a baseline of aggression that wasn't in earlier gaming communities. Maybe it's the frustration of waiting so long, but where are the DEVs, someone from the studio should be in this discussion. Baldur's Gate 3 with Larian and how they ran early access should have made a sea-change for any studio that offers early access. I did see that the highest search topic from their studio is employee burnout followed by break room solutions, so I imagine that is what the issue is.
Dakthar wrote: » Nothing to do with the state of the game, (but I am picking up a real Star Citizen vibe) the fact that the community seems so polarised and toxic. The point raised seemed logical, but the personal attacks and back and forth rants point to a baseline of aggression that wasn't in earlier gaming communities.
Nemeses wrote: » Azherae wrote: » Chicago wrote: » Azherae wrote: » Chicago wrote: » Azherae wrote: » You are, indeed, now just ranting. Pls stop. Ah my posts are not really directed at you, but I knew you would be here Can't hurt to ask, right? It is, indeed, Monday morning in Kyoto. Obviously we have different opinions on the development of this game, let's keep it civil We don't though. I know it's probably not very clear, but I support your position on this matter entirely, just not your approach. I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it. I just think this thread is really, really unlikely to help in any way. You 100% wrong, thread like this, when they gather momentum, is exactly what causes change, or belter responses, its fanboi comment like yours, that do absolutely nothing to help! You get your types in every single MMO dev cycle, always jumping on anything you consider negative towards the game. Blind fanboi's, are often the death of a good game!
Azherae wrote: » Chicago wrote: » Azherae wrote: » Chicago wrote: » Azherae wrote: » You are, indeed, now just ranting. Pls stop. Ah my posts are not really directed at you, but I knew you would be here Can't hurt to ask, right? It is, indeed, Monday morning in Kyoto. Obviously we have different opinions on the development of this game, let's keep it civil We don't though. I know it's probably not very clear, but I support your position on this matter entirely, just not your approach. I too, would like 'Classic' Ashes of Creation and literally every day I wonder nostalgically what happened to it. I just think this thread is really, really unlikely to help in any way.
Chicago wrote: » Azherae wrote: » Chicago wrote: » Azherae wrote: » You are, indeed, now just ranting. Pls stop. Ah my posts are not really directed at you, but I knew you would be here Can't hurt to ask, right? It is, indeed, Monday morning in Kyoto. Obviously we have different opinions on the development of this game, let's keep it civil
Azherae wrote: » Chicago wrote: » Azherae wrote: » You are, indeed, now just ranting. Pls stop. Ah my posts are not really directed at you, but I knew you would be here Can't hurt to ask, right? It is, indeed, Monday morning in Kyoto.
Chicago wrote: » Azherae wrote: » You are, indeed, now just ranting. Pls stop. Ah my posts are not really directed at you, but I knew you would be here
Azherae wrote: » You are, indeed, now just ranting. Pls stop.
daveywavey wrote: » Dakthar wrote: » Nothing to do with the state of the game, (but I am picking up a real Star Citizen vibe) the fact that the community seems so polarised and toxic. The point raised seemed logical, but the personal attacks and back and forth rants point to a baseline of aggression that wasn't in earlier gaming communities. To be fair, the OP's generally one of the main perpetrators there! Hahaha And the points made weren't actually that good, when you look at them as part of a development process. You don't build a house from the top downwards, you build it from the ground upwards. He's asking for the middle/top floors, when the foundations and ground floors are still being made.
Dygz wrote: » Chicago wrote: » Would be nice if us simple foak with the real questions could be invited to an AMA lol List 3 questions you would ask Steven....
Chicago wrote: » It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress? Why do the visuals of the game vary so much from live stream to Livestream? Were the showcases like weathering systems even real?
Chicago wrote: » As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior.
Chicago wrote: » Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat?
Chicago wrote: » Anyway these are just my opinions, I'm not trying to hate on anyone
Chicago wrote: » Dygz wrote: » Chicago wrote: » Would be nice if us simple foak with the real questions could be invited to an AMA lol List 3 questions you would ask Steven.... Hmm I would most likely ask something along the lines of Why is fomo being pushed so hard as a marketing technique and is the game still funded to completion given that we most likely won't even get a launch till 2030+ It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress? Why do the visuals of the game vary so much from live stream to Livestream and were the showcases like weathering systems even real As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior. 8 years into development I don't see the innovation, the gathering system is a copy and paste from new world, the commission's system is a copy and paste from new world, whilst I understand these systems are great and don't need much work changing as new world did them right, at least add some sort of uniqueness not just copy and paste the combat is improving I'll give credit where credit is due, but is extremely sub par for a game that will release in 2030, we had the exact same combat in 2005. Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat? Anyway these are just my opinions, I'm not trying to hate on anyone
Mag7spy wrote: » Chicago wrote: » Dygz wrote: » Chicago wrote: » Would be nice if us simple foak with the real questions could be invited to an AMA lol List 3 questions you would ask Steven.... Hmm I would most likely ask something along the lines of Why is fomo being pushed so hard as a marketing technique and is the game still funded to completion given that we most likely won't even get a launch till 2030+ It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress? Why do the visuals of the game vary so much from live stream to Livestream and were the showcases like weathering systems even real As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior. 8 years into development I don't see the innovation, the gathering system is a copy and paste from new world, the commission's system is a copy and paste from new world, whilst I understand these systems are great and don't need much work changing as new world did them right, at least add some sort of uniqueness not just copy and paste the combat is improving I'll give credit where credit is due, but is extremely sub par for a game that will release in 2030, we had the exact same combat in 2005. Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat? Anyway these are just my opinions, I'm not trying to hate on anyone 1. Fomo has nothing to do with the progress of the game this is a separate topic 2. 200 people doesn't mean 200 also includes people that are not building art related things. having around 200 is a recent thing in the last year. As you are not clarifying you could be stretching or doing misinformation if you re trying to suggest the have had 200 people for a certain amount of years or at the start of the project. 3. This has been explained to you in this thread, and in other threads but you continue to ignore people. I've even went as far as explain the details on why the looks of things can be different on a technical level. ( @Apok (this is why i said its a waste before as its been explained I've had to repeat this in multiple threads and he still uses the same point) For the 4th time if they are changing lighting DO to PBR which gets its information from lighting it greatly effects all things in the scene so that is one of the things where you will see different quality. It is not limited to that, you are seeing a actual alpha in development they are also trying to polish. This is akin to asking why a construction site looks messing as people are int he middle of building the house... I don't know how you are bringing this kind of point up again and again. This is a alpha not early access. 4. 8 years in development doesn't mean full production development, you are also talking about the preproduction, and the time they were not in full production on creating the game and content. You can look at other games that do preproduction ahead of time and most likely won't include the time that goes into that. On top of that this is a indie studio its going to be slower for them before it gets into full production as this is an expensive genre to make. 5. I don't really care about this combat aspect. These are not strong points....I'm sure there are much better ones that make sense. This is more like you complaining a alpha is in development and isn't a full game yet.
Chicago wrote: » Mag7spy wrote: » Chicago wrote: » Dygz wrote: » Chicago wrote: » Would be nice if us simple foak with the real questions could be invited to an AMA lol List 3 questions you would ask Steven.... Hmm I would most likely ask something along the lines of Why is fomo being pushed so hard as a marketing technique and is the game still funded to completion given that we most likely won't even get a launch till 2030+ It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress? Why do the visuals of the game vary so much from live stream to Livestream and were the showcases like weathering systems even real As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior. 8 years into development I don't see the innovation, the gathering system is a copy and paste from new world, the commission's system is a copy and paste from new world, whilst I understand these systems are great and don't need much work changing as new world did them right, at least add some sort of uniqueness not just copy and paste the combat is improving I'll give credit where credit is due, but is extremely sub par for a game that will release in 2030, we had the exact same combat in 2005. Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat? Anyway these are just my opinions, I'm not trying to hate on anyone 1. Fomo has nothing to do with the progress of the game this is a separate topic 2. 200 people doesn't mean 200 also includes people that are not building art related things. having around 200 is a recent thing in the last year. As you are not clarifying you could be stretching or doing misinformation if you re trying to suggest the have had 200 people for a certain amount of years or at the start of the project. 3. This has been explained to you in this thread, and in other threads but you continue to ignore people. I've even went as far as explain the details on why the looks of things can be different on a technical level. ( @Apok (this is why i said its a waste before as its been explained I've had to repeat this in multiple threads and he still uses the same point) For the 4th time if they are changing lighting DO to PBR which gets its information from lighting it greatly effects all things in the scene so that is one of the things where you will see different quality. It is not limited to that, you are seeing a actual alpha in development they are also trying to polish. This is akin to asking why a construction site looks messing as people are int he middle of building the house... I don't know how you are bringing this kind of point up again and again. This is a alpha not early access. 4. 8 years in development doesn't mean full production development, you are also talking about the preproduction, and the time they were not in full production on creating the game and content. You can look at other games that do preproduction ahead of time and most likely won't include the time that goes into that. On top of that this is a indie studio its going to be slower for them before it gets into full production as this is an expensive genre to make. 5. I don't really care about this combat aspect. These are not strong points....I'm sure there are much better ones that make sense. This is more like you complaining a alpha is in development and isn't a full game yet. There is not much point having this conversation with you mate, no hard feelings but the questions I would like answered from intrepid. I understand they have not had 200 devs for the entirety of the project but the reason I made this post essentially is the dragon showcase, if you believe that 3 years of progress have been added to that encounter I have nothing to say to you Furthermore I agree progress has been made with lighting etc, the graphics are not my issue, my issue is that apart from the tiny points of interest setup souly for the live streams, the rest of the map from what I have seen just looks bland, UE5 can make the visuals of the world looks amazing but the world it's self to engage people needs a real artist and I feel like this is what the game is lacking ( the question of why the game looks so different and varies so much in live streams ). And yes I understand it's an alpha but we should be seeing elements of completeness in the world by now even if unpolished The question about the fomo, it is another topic but this is also my post and the topic was raised so I think it's reasonable to ask. To conclude I think it's great you disagree with me, even encourage it, but to me personally the answers you give about these questions are not good enough, I think most people don't understand how negatively these issues can effect the finished product. Say for example we have 6 years left minimum, it feels like ( I could be wrong ) intrepid are running out of money with all the fomo marketing, if intrepid need to get a sponsor or partnership because of the long release schedule this is how p2w aspects come in and everything we don't want
Mag7spy wrote: » Chicago wrote: » Mag7spy wrote: » Chicago wrote: » Dygz wrote: » Chicago wrote: » Would be nice if us simple foak with the real questions could be invited to an AMA lol List 3 questions you would ask Steven.... Hmm I would most likely ask something along the lines of Why is fomo being pushed so hard as a marketing technique and is the game still funded to completion given that we most likely won't even get a launch till 2030+ It's been stated that devs are working on systems simultaneously of each other, with now over 200 experienced devs, why are we not seeing any real progress? Why do the visuals of the game vary so much from live stream to Livestream and were the showcases like weathering systems even real As stated earlier I have no issue with the company or Steven, the issue I have is transparency, I would rather see one Livestream per quarter with real improvements than once a month that's usually delayed and shows next to nothing that we have not already seen every single month prior. 8 years into development I don't see the innovation, the gathering system is a copy and paste from new world, the commission's system is a copy and paste from new world, whilst I understand these systems are great and don't need much work changing as new world did them right, at least add some sort of uniqueness not just copy and paste the combat is improving I'll give credit where credit is due, but is extremely sub par for a game that will release in 2030, we had the exact same combat in 2005. Where I fully understand this game is not for everyone it feels like the decisions made are pushing the game in the direction of the niche before it even launches. What happened to action combat? Anyway these are just my opinions, I'm not trying to hate on anyone 1. Fomo has nothing to do with the progress of the game this is a separate topic 2. 200 people doesn't mean 200 also includes people that are not building art related things. having around 200 is a recent thing in the last year. As you are not clarifying you could be stretching or doing misinformation if you re trying to suggest the have had 200 people for a certain amount of years or at the start of the project. 3. This has been explained to you in this thread, and in other threads but you continue to ignore people. I've even went as far as explain the details on why the looks of things can be different on a technical level. ( @Apok (this is why i said its a waste before as its been explained I've had to repeat this in multiple threads and he still uses the same point) For the 4th time if they are changing lighting DO to PBR which gets its information from lighting it greatly effects all things in the scene so that is one of the things where you will see different quality. It is not limited to that, you are seeing a actual alpha in development they are also trying to polish. This is akin to asking why a construction site looks messing as people are int he middle of building the house... I don't know how you are bringing this kind of point up again and again. This is a alpha not early access. 4. 8 years in development doesn't mean full production development, you are also talking about the preproduction, and the time they were not in full production on creating the game and content. You can look at other games that do preproduction ahead of time and most likely won't include the time that goes into that. On top of that this is a indie studio its going to be slower for them before it gets into full production as this is an expensive genre to make. 5. I don't really care about this combat aspect. These are not strong points....I'm sure there are much better ones that make sense. This is more like you complaining a alpha is in development and isn't a full game yet. There is not much point having this conversation with you mate, no hard feelings but the questions I would like answered from intrepid. I understand they have not had 200 devs for the entirety of the project but the reason I made this post essentially is the dragon showcase, if you believe that 3 years of progress have been added to that encounter I have nothing to say to you Furthermore I agree progress has been made with lighting etc, the graphics are not my issue, my issue is that apart from the tiny points of interest setup souly for the live streams, the rest of the map from what I have seen just looks bland, UE5 can make the visuals of the world looks amazing but the world it's self to engage people needs a real artist and I feel like this is what the game is lacking ( the question of why the game looks so different and varies so much in live streams ). And yes I understand it's an alpha but we should be seeing elements of completeness in the world by now even if unpolished The question about the fomo, it is another topic but this is also my post and the topic was raised so I think it's reasonable to ask. To conclude I think it's great you disagree with me, even encourage it, but to me personally the answers you give about these questions are not good enough, I think most people don't understand how negatively these issues can effect the finished product. Say for example we have 6 years left minimum, it feels like ( I could be wrong ) intrepid are running out of money with all the fomo marketing, if intrepid need to get a sponsor or partnership because of the long release schedule this is how p2w aspects come in and everything we don't want This idea that you don't see 3 years of progress on a random level 25 raid boss does not make sense. You are trying to make a blanket statement when there is no reason for 3 years of progress to be seen on a single boss. Point of that was another open world boss people will be fighting that has some unique mechanics, the same how all open world bosses will end up being. The map is massive not every single spot is going to be looking like a image to have a screenshot of. Your expectations are really out of the mark, not to mention the game is in development. You trying to make a argument areas don't look as good as you want to is more a question for after alpha or the end of alpha not during.... This doesn't make sense you are talking about seeing world completeness in a alpha state. Why on early are you going to see a complete state before we see all the biomes that are needed int he game. Again this is what happens (and you have admitted) to not understanding development. They aren't going to be finishing one biome but working on all them so they can test content in the areas and get them tested. There is no reason to see something in completeness right now... You can ask whatever you want it has nothing to do with "Where is the progress" It is makes the thread more toxic as you have admitted to ranting. Which the point of that ends up just leading to get a bunch of people to jump on some hate train, which is very not productive in any kind of element of feedback. Trying to say where is the progress but then trying to throw any kind of negative feedback not to even do with the thread is a clear sign of that. If you are worried about he game running out of funding make a thread for that and say IS is running out of money and they need to change what they are doing with your speculation, don't throw it into this thread.
Nemeses wrote: » No, my post was definitely aimed at the right person. Although there even worse in this thread, I’ve played MMO, for nigh on 30 years, if not longer, and the one thing that always proven fanboys, are poison for any mmo, it’s the ones who question, push, and demand that normally makes changes happened, maybe not always the right changes, but changes. FanBois will not really see any wrong and when they forced to, they still hedge. I don’t know why fanboi, always put game devs in pedestal, then normally do the most to tear them down, post game release.