I don't know if this was discussed or not, or how many noticed this. How do you guys feel about how the
current health bar updates
for player enemy when they take dmg?

There are
4 bars for the total health of a player enemy, now let's say enemy total health is
18k, that's like
4.5k per bar.
So, while you do dmg to the player enemy, and you see your skills popping up numbers on hit, you have no idea if the dmg was registered or not, as the health bar doesn't move, unless you do more dmg than what a hp bar has.
The way in which health updates is by health bars, and not by each hit you do to the player. So this is really confusing in pvp, as the health bar is not moving, and
it will only update visually
if you/others total dmg hits is more than what a hp bar has (in this case 4.5k a bar) . Only then it will consume the bar and go to the next one, with another 4.5k, from the total 18k.
This example was for a enemy with18k health/4.5k a bar.
Is this a good health bar display mechanic for pvp?
I rather see no bar than this confusing visual health mechanic, or just have the classic health bar update on dmg taken per hit.