Laetitian wrote: » I feel like all these arena threads (perhaps not this particular one, but the vast majority of them) should really be threads about open-world PVP and why players imagine it won't be good enough for them. So we can discuss how to change that instead of avoiding the subject and improving the coping mechanisms.
Pendragxn wrote: » So basically, you just want a spectator mode for arenas? That could be cool! And maybe throw rotten veggies at the losers—just kidding, or am I?
NiKr wrote: » I'm also kinda confused as to how this would work in-game. If it's just a spectator mode for literally any arena in the game - I'd be the opposite of Lae. I want daily arenas to be viewable, but anything that's rare and more important should require in-person presence to be spectated, cause I want those events to draw people to nodes where the events takes place.
patrick68794 wrote: » a possibility for allowing players to spectate an arena without physically being there would be having an in-universe "magic camera" (this might not work with AoC's lore, I'm not familiar enough with it to be able to say) and using render to texture to broadcast fights to specific locations like taverns in the same or nearby nodes with almost no performance cost. That way players would still need to travel to specific locations and encourage interactions to watch an arena fight but wouldn't all need to be on the same server node(s) as the fight itself (which even with server meshing is going to have to limit how many people could physically attend) to watch in person.
Laetitian wrote: » patrick68794 wrote: » a possibility for allowing players to spectate an arena without physically being there would be having an in-universe "magic camera" (this might not work with AoC's lore, I'm not familiar enough with it to be able to say) and using render to texture to broadcast fights to specific locations like taverns in the same or nearby nodes with almost no performance cost. That way players would still need to travel to specific locations and encourage interactions to watch an arena fight but wouldn't all need to be on the same server node(s) as the fight itself (which even with server meshing is going to have to limit how many people could physically attend) to watch in person. I think I prefer the watchparty stadium idea from the original post. Taverns would be too small to host a screen large enough to view from the character perspective. Unless you mean you'd click into a watch screen menu that would zoom in, in your UI, but that would defeat the purpose of render-to-texture. You wouldn't be able to move around and interact while viewing.