Flanker wrote: » Don't forget that new player who starts 6 months after the launch will play on a server with high level nodes, cheaper gear etc., so I'm pretty sure his progress will be much faster
Dygz wrote: » Maybe... we'll have to see how long high level Nodes remain standing before they are destroyed in a Siege.
Caeryl wrote: » Can't relate to wanting excessively slow leveling speeds. 45 days of lengthy play-sessions is plenty to understand your adventuring class, and Ashes has plenty of horizontal progression pathways that you'll still have to pursue. There is no benefit to drawing out leveling beyond its use as a teaching system, and it ends up necessarily segregating players into players who can comfortably no-life the game and those that can't. Ashes is already imo catering too much to the no-lifer play style. No need for it to infect leveling too.
Azphel wrote: » Caeryl wrote: » Can't relate to wanting excessively slow leveling speeds. 45 days of lengthy play-sessions is plenty to understand your adventuring class, and Ashes has plenty of horizontal progression pathways that you'll still have to pursue. There is no benefit to drawing out leveling beyond its use as a teaching system, and it ends up necessarily segregating players into players who can comfortably no-life the game and those that can't. Ashes is already imo catering too much to the no-lifer play style. No need for it to infect leveling too. This doesn't mean it's catering to no-life playstile, in my humble opinion. There will always be plenty of people around your level to do things with. A longer, more meaningful leveling experience just makes it all the more rewarding.
Aszkalon wrote: » Sir Steven said People will be able to hire NPC Troops as Mercenaries, right ?
Aszkalon wrote: » So i assume it will be "heavily" influenced and/or depending if a Node is destroyed somewhat quickly or might stand tall and proud for several RealLife Years from how much Players are willing and able to invest into defending it.
Aszkalon wrote: » It would be nice if People could make a Node super-hard to destroy if they just don't shy from high Expensives for a good while. It would reward high Effort and financial Sacrifice - and would secure People's Feeling of Safety regarding their Nodes.
Azphel wrote: » A longer, more meaningful leveling experience just makes it all the more rewarding.
Depraved wrote: » just because the leveling take slonger, doesnt mean its more meaningful or very rewarding...there have to be other elements that make It so
Myosotys wrote: » Depraved wrote: » just because the leveling take slonger, doesnt mean its more meaningful or very rewarding...there have to be other elements that make It so This is true but many other elements become less meaningful if the leveling is fast. It's all a question of balance.
Dygz wrote: » As Mercenaries to do what, when....???
Dygz wrote: » It does depend on how long Nodes stand. And we don't have enough data to support assumptions about how easy it will or won't be for newbie player characters to Level 6+ months after Launch.
Dygz wrote: » Depends... Super-stable Metros make for stagnant content in Ashes... We'll have to play to know how nice that might be.
RocketFarmer wrote: » I’d prefer a slower leveling experience at the rate of 5 levels per in game year (1 or 2 months real time). Meaning 10 months to reach level 50 at minimum. Node progression needs to be at least 2-5 times as slow, or exponential as the node progresses higher. So a Metropolis ought to feel like a Titan in Eve Online.
Depraved wrote: » i find 2 months reasonable in ashes, considering that there will be a lot of stuff to do besides killing mobs.
Azphel wrote: » Hello, I also believe leveling should be slower. Getting gear should be slow as well, it was always a fantastic experience when you got green or blue gear in previous games, before everything was rushed and games were in a hurry to give players gold or above level items. Leveling up was an achievement and not just an expectation. Please make things hard for us so they are meaningful!
Worfgar wrote: » Azphel wrote: » Hello, I also believe leveling should be slower. Getting gear should be slow as well, it was always a fantastic experience when you got green or blue gear in previous games, before everything was rushed and games were in a hurry to give players gold or above level items. Leveling up was an achievement and not just an expectation. Please make things hard for us so they are meaningful! I also prefer a slower leveling experience. I don't want to rush to get max level. It should be a marathon not a sprint.
Zehlan wrote: » Worfgar wrote: » Azphel wrote: » Hello, I also believe leveling should be slower. Getting gear should be slow as well, it was always a fantastic experience when you got green or blue gear in previous games, before everything was rushed and games were in a hurry to give players gold or above level items. Leveling up was an achievement and not just an expectation. Please make things hard for us so they are meaningful! I also prefer a slower leveling experience. I don't want to rush to get max level. It should be a marathon not a sprint. Whether it is a marathon or a sprint that dis your choice. No one says you have to power level to 50 and bypass everything else till your max level.I have taken 3 months to get to max level when others have done it in 7 days in other games. I spent the first 9 days 12 hours per days in New World chopping trees and got to max level almost entirely on crafting /gathering. So in that regard my view is this isn't about people wanting to actually level slower it is actually about certain people forcing other people to level slower because they don't like people to level faster than them! Comes off as petty and not everyone gets a ribbon!