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CCs in PVE should last longer and be more visible

zapperzapper Member, Alpha One, Alpha Two, Early Alpha Two
This related to PVE
The Mage CC at 10s is pretty useless IMO
When CC'd, the CC should be much more visible, I liked in Wow how CC would sheep (or rabbit, etc) the mob
This was very visible and made it clear that that mob was CC'd and don't hit it

Comments

  • LudulluLudullu Member, Alpha Two
    edited October 2
    One of these days people will learn not to make a post that says the same thing as their comment in the feedback thread.

    Like, what are the forum goers supposed to do with this thread? Is there a call to response? Is this a thought starter? Is this a "day in the life of a WoW player" post?
  • KorelaKorela Member
    zapper wrote: »
    CC at 10s is pretty useless
    Well, this is, to put it mildly, not true
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Crowd Control (I can only hope) hasn't really been worked on.

    There needs to be huge differences from class to class.
  • CaerylCaeryl Member, Alpha Two, Early Alpha Two
    10 seconds is a massive duration for CC in any context. We definitely don't need any abilities stunning for half a minute
  • mxomxo Member
    edited October 3
    zapper wrote: »
    This related to PVE
    The Mage CC at 10s is pretty useless IMO
    When CC'd, the CC should be much more visible, I liked in Wow how CC would sheep (or rabbit, etc) the mob
    This was very visible and made it clear that that mob was CC'd and don't hit it

    https://forums.ashesofcreation.com/discussion/61172/dev-discussion-68-crowd-control

    Discuss it.
  • P0GG0P0GG0 Member, Alpha Two
    yawn, dont ever turn me into a sheep. i'll quit the game.
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