Myosotys wrote: » You've just put your finger on the problem I've raised dozens of times which is a misconception of the leveling. You invoke the argument of less time to devote to gaming because of family life. No one is forcing anyone to play a video game, with or without a family life or any other occupation other than gaming. Are you implying that playing AOC is a chore or a drudgery before max level and that the game starts once max level is reached? It's this idea that you have to forget, otherwise it means that the gameplay sux. Everyone should be able to enjoy the game, whatever their level. The game starts at level 1, not level 50. And in my experience, when you feel trapped by the need to reach the max level, you'll automatically be disappointed once you've reached that max level and stop playing.
Noaani wrote: » They want Ashes to be that game that (to them) saves MMORPG's, and they know that if I am right, it absolutely will not do that. They don't want to hear what I'm saying even if I turn out to be 100% right.
Dygz wrote: » It's a very different circumstance now than it was back in 2017.
Dygz wrote: » I didn't see Zehlan say anything about wanting to reach max Adventurer Level faster than 225 hours.
Dygz wrote: » there comes a point where being stuck using the same abilities and skills over and over and over at Level 27 for 16+ hours feels like a tedious chore. Even for a Hardcore Time player, like myself.
Dygz wrote: » For Ashes, the game is designed to start at Level 1. And we basically are doing the same stuff at Level 50 that we were doing at Level 1.
tautau wrote: » The people who have entered the gaming world in the last 15-20 years have bought into the idea that "the fun game really starts when I get to max level." I am hoping that AoC is able to successfully disabuse this concept and, once again, make the journey its own reward. The player at level 11 and the one at 32 and the one at 44 should all be having a great time. I'll feel sorry for the ones who rush to 'max' because they will miss so many great times in their foolish rush to be able to have great times. In L2, I started a few months after launch and never quite caught up to max as the level caps increased as new Chronicles came out. It was a wonderful journey and I am hopeful that AoC will be as well.
Zehlan wrote: » Flanker wrote: » See again you claim something and then divert. I also find it funny that you have a problem with number 2 on that list which is the polling data showing the majority wanting to keep levelling as it is. Your assuming that because someone the minority group made a post that they overrule the majority who stayed silent and just voted but that is not how things work. You are wrong about my personal preferences because I will level at what ever speed I want which usually is that I take my time and smell the roses so to speak. I figured 400-500 hours to hit max but after listening to you QQ and weasel your way through this discussion I might change my mind. I figure 18 days tops if I put my mind to it maybe less. See for me it doesn't matter but for the person who has work, kids, wife aggro, the people who are the average players it does and the game is already going to put enough pressure on those casual players you don't need to pile on more. If you were as smart as you think you are you would of already figured that out.
Flanker wrote: » See again you claim something and then divert. I also find it funny that you have a problem with number 2 on that list which is the polling data showing the majority wanting to keep levelling as it is. Your assuming that because someone the minority group made a post that they overrule the majority who stayed silent and just voted but that is not how things work. You are wrong about my personal preferences because I will level at what ever speed I want which usually is that I take my time and smell the roses so to speak. I figured 400-500 hours to hit max but after listening to you QQ and weasel your way through this discussion I might change my mind. I figure 18 days tops if I put my mind to it maybe less. See for me it doesn't matter but for the person who has work, kids, wife aggro, the people who are the average players it does and the game is already going to put enough pressure on those casual players you don't need to pile on more. If you were as smart as you think you are you would of already figured that out.
Noaani wrote: » Flanker wrote: » Therefore, YOU want to make the game meet YOUR personal preferences, instead of thinking what is better for the game OVERALL - which is what I am doing or, at least, trying to do A point to clarify, you are not doing what is the best for the game, or trying to. Rather, you are doing what you think is best for the game, or trying to. These are very different things, and literally everyone that posts a suggestion on these forums is trying to do what they think is best for the game.
Flanker wrote: » Therefore, YOU want to make the game meet YOUR personal preferences, instead of thinking what is better for the game OVERALL - which is what I am doing or, at least, trying to do
Dygz wrote: » Gamers who love Lineage II apparently tend to have a different perspective about what makes for fun MMORPG gameplay than players who enjoyed playing EQ(2) and WoW. I have no interest in playing Lineage II. It does not sound like a fun game to me. I dunno how people have fun playing that game, I just accept that there are people who love to play it.
Dygz wrote: » Sure, if your primary reference is Lineage II and you haven't played EQ or EQ2 or DAoC or AO or WoW - especially if you have never experience Hell Levels - you may not be able to properly understand the pushback against "slow" Leveling.
Gamers who love Lineage II apparently tend to have a different perspective about what makes for fun MMORPG gameplay than players who enjoyed playing EQ(2) and WoW.
I have no interest in playing Lineage II. It does not sound like a fun game to me. I dunno how people have fun playing that game, I just accept that there are people who love to play it.
And still... most people sharing their perspectives in this topic will agree that racing to Endgame is bad.
Myosotys wrote: » Ashes is not suppose to be an old school grindy game, or I missed something.
Myosotys wrote: » So having a long leveling shouldn't be a problem. By long, I mean at least the announced time, but in the case where it concerns the time actually spent on XP (not the total time playing the game).
Chaliux wrote: » Very true. I would attach games like ESO, GW2 and NW as well (Ashes is taking some concepts from NW, so some comparison is valid, weapon skills or quest town boards for instance).
I fully agree (and I've played close to every MMO out there, except L2 - seems to be a very special target group, idk).
RocketFarmer wrote: » Experience in terms of days matters if it’s tied to the scale and time of the world. And if you go by that, then you need mechanisms to ramp up the experience for the casual player and/or ramp it down for the hardcore to keep the pace.
RocketFarmer wrote: » But activity is activity and the experiences of the casual vs hardcore do not need to be equal. Resource acquisition definitely favors the hardcore player because they’ve earned it. Pacing of these players, however can play a factor in the perception of the players with respect to “fun” and feeling the time played is not wasted, or you feel you can participate despite real world limitations on your time.
RocketFarmer wrote: » So would a model of earning the most experience in the first hour, and then each subsequent hour earning less, be a method to achieve the feeling of “slowness” some hardcore players may want without punishing the casual? I realize you also have hardcore players who want “faster” progression to reach max level first, although those could be another category of player than hardcore wrt leveling.
RocketFarmer wrote: » Everyone still needs the same XP and/or achievements to reach the next level. And yes, I added achievements because I think leveling requirements need to be more than just killing X many hogs. But that’s another topic to figure what 50 (or 49) achievements are necessary to reach the next levels.
RocketFarmer wrote: » I do not expect Intrepid to implement any of this, but think it would be refreshing to see new ideas in an MMORPG that stands out from other games. Someone is always going to complain or feel that it’s unfair to them based on this, that or the other.
RocketFarmer wrote: » For the play experience the goal is to incentivize quality play and have a game world that feels full and alive. In most games, even tabletop games, XP for leveling (progression in skills/abilities) and other rewards (cool gear) have been those incentives. Unless you want to pay players to play, but that’s hardly a successful business model. So you’ll need a mix of players engaged in the game.
RocketFarmer wrote: » You need the player who has no real world responsibilities who will rack up 40-80 hours a week playing a game. I think content streamers can also fall into this category for those who want food on the table or aren’t living off of someone else.
RocketFarmer wrote: » You need the player who plays less frequently but for the same duration as the prime time player. You are likely going the have a larger population of these to fill out the roster. These are the players with the “game nights” that are earned via wife points. They would be in the previous category if they didn’t have a significant other or children to spend their time with.
RocketFarmer wrote: » You also need the player who may only play a couple of hours but come every day. Overall they may play the same hours per week as the previous/casual player, but could find it more difficult engaging in content that lasts more than a couple of hours. So satisfying content in smaller bites incentivizes them.
RocketFarmer wrote: » The sentiments expressed have been if it takes longer to level then these latter players will quit. However, if leveling is too easy or “fast” then you may be pushing those who play more, the ones who also may have a higher probability of sticking with the game long term because they’ve made that time investment. Casual gamers are also very casual about jumping from one game to the next, and while they can form a large portion of your player base they also can be your least loyal.
RocketFarmer wrote: » I think Steven is making the game he wants that fits his type of player style/dedication, and I don’t know whether he’s factored these other player types or not. Oh, I am sure he’s aware they exist, but I am not sure he’s factored the incentives to draw these players to the game and retain them.
Flanker wrote: » We have different perspective because we know that playing a game where reaching level cap may take years (take official classic servers, for example) can be fun and rewarding. That's it. We have that experience. Most of you, probably don't (which is not a problem at all as long as you care to actually listen what we have to say). And Ashes will have a much wider variety of things you can do to level up which is much better than the way it used to be in Lineage.
Flanker wrote: » If something happens in my life tomorrow that makes it possible for me to play only 3-4 hours a day (not up to 18 as I can now) and Intrepid announces that "Hey, reach level 50 now takes 5000 hours" - I'd be "Cool. If I like the game and leveling is meaningful - as long as I'm an achiever and I don't mind challenges, I'm ready to dedicate years to play this game". And I wouldn't care if there will be people who play more than me, because I will still have plenty of fun and achieve what I want to achieve one way or another.
Flanker wrote: » And when you @Dygz share your opinion, don't forget that it comes from someone who: > Openly admits that he does not belong to the target audience of Ashes; > Openly admits that he won't do leveling and plans to play as level 1; > Openly admits that he has 0 interest in anything remotely related to PvP; > Has a tendency to worry about weird things, such as "Why do I have to worry about ecological consequences of me gathering resources?" These are all your words from the podcast. So I don't expect you to be unbiased when it comes to this topic[/b]
Flanker wrote: » Zehlan wrote: » Flanker wrote: » See again you claim something and then divert. I also find it funny that you have a problem with number 2 on that list which is the polling data showing the majority wanting to keep levelling as it is. Your assuming that because someone the minority group made a post that they overrule the majority who stayed silent and just voted but that is not how things work. You are wrong about my personal preferences because I will level at what ever speed I want which usually is that I take my time and smell the roses so to speak. I figured 400-500 hours to hit max but after listening to you QQ and weasel your way through this discussion I might change my mind. I figure 18 days tops if I put my mind to it maybe less. See for me it doesn't matter but for the person who has work, kids, wife aggro, the people who are the average players it does and the game is already going to put enough pressure on those casual players you don't need to pile on more. If you were as smart as you think you are you would of already figured that out. I'm not diverting from anything, I'm ready to take any relevant information into account. Despite not being perfect in terms of sample quality, we can still take the poll results into account which I did. I also provided an explanation why majority would vote for the "middle-ground option" in majority of cases - whether you agree with it or not, anyone who has a bit of knowledge in cognitive psychology would confirm that my note is valid.I know that not everyone would know the term that I used which is why I provided an explanation about it. Feel free to do your own research and read more about it. Just as I said before, you keep using "poor casual players" as an example. You do that because: > Most likely you need played a game with long leveling > Most likely you are a casual player yourself > Most likely you don't realize that leveling in Ashes will not be the same boring thing as it is in other games > Most likely you think that it is crucial for casual players to reach the level cap to actually enjoy the game At least one of the points above apply to you. Or several. Or even all of them. And even, EVEN if there the gap between casual and hardcore players was an issue (which is not, as it is inevitable in MMOs and casual players will never be equal to hardcore players in a game like Ashes because of the nature of the game) - this "gap" could be mitigated if Rested XP is balanced properly.
Azherae wrote: » Hm, no. I too must urge you to see past your own 'biases' here.
Azherae wrote: » It is not necessary or even particularly likely for any claims you made about the 'poor casual players' example to be true. Intrepid has told us how their systems work. Design wise, the number we were given is the number, like, this is basically a known thing in MMORPG design. They're 'following standard best practices for their game type'.
Azherae wrote: » And anyone who knows this either intuitively, from experience in MMOs, or knows about those design practices, will look at the number given and go 'this is where it should be'.
Azherae wrote: » When 'poor casual players' are referenced, it is also the same. 'Casuals' have been telling designers for literally decades': "This is how much time I have per session, this is what I want to be able to achieve in that time for your game to be fun, can you accommodate me?"
Azherae wrote: » Some games outright go 'no, we can't, our game won't work', and get the obvious response 'Understandable, have a nice day' (or whining).
Azherae wrote: » Why would a game with the option to say 'yes' choose to say 'no' when it will enhance... what? Who is the target audience they need to 'retain' by 'dodging this bullet' that is the premise of the thread title? If Ashes is interesting, and those at the top are driving the dynamism and leading the 'poor casuals' which is literally how the game is designed, all that extra playtime they have will go to that.
Azherae wrote: » But if those 'poor casuals' aren't given a game to play, then of course the 'National Leaders' would have 'less to do if there wasn't grinding to do' because there would be no one to lead.
Azherae wrote: » Of those in my group 'smart enough to have an opinion without relying on me', they would all have voted for 'leave it as it is' and moved on, because there's no need to make a point or post about it. When a Dev does something logically correctly, some players just nod and move on to talking about the next thing that might not be correct. The rest is just basic statistics.
Azherae wrote: » Also, is PvP in L2 fun when you are 6 levels below your opponent as a casual-time player? That's really hard to imagine, but I'll gladly learn why.
Flanker wrote: » If something happens in my life tomorrow that makes it possible for me to play only 3-4 hours a day (not up to 18 as I can now)
Flanker wrote: » Wiki says the following:On release the developers anticipate max level should be attainable in approximately 45 days if playing 4-6 hours per day. This is equal to ~225 hours to reach level 50. What is your opinion about it? Would you like it to be faster or slower?
Chaliux wrote: » That seems to be a very special situation. In my entire life, which seems to mean more years on this planet than you‘ve lived on it, I didnt have so much time for playing a computer game.
Chaliux wrote: » To be honest you cannt assume, think and want to get a game where you talk about „poor casuals“ (= normal players) if your value of „time“ is completely different, here up to 18 (!!) hours per day! Thats a volume normal persons play in a week - maybe.
Chaliux wrote: » Thats not the normal or average case and by all hope Ashes will NOT be designed for frequent players like you, because all those designs will fail soon as players like you are the absolute minority.
Chaliux wrote: » No offense meant
Chaliux wrote: » I dont care if you are unemployed or whatever happened
Chaliux wrote: » please accept that you are a very, very special case and a minority, although a load one.
Chaliux wrote: » I like the leveling phase, really I do. I dont like rushing to max level, but there always must be a reachable and rewarding goal for normal players, your „poor casuals“
Chaliux wrote: » For me a frequent player is poor, because he defines his life around a computer game.
Chaliux wrote: » „Ashes is not a game for everyone“