ShroudedFox wrote: » I don’t particularly see an issue with the current design, part of the design ideas that I have seen from intrepid is exclusivity, and large achievement should require group effort, your complaining that the top 5% of processing/crafting shouldn’t be gatekeeped by other people but realistically only the top 5% of guilds will even have access to those mats from world bosses a solo player was never going to get access to those mats in the first place.
Noaani wrote: » For those thinking this is about exclusivity, it really isn't. Journeyman is as high as you can get in processing without a freehold, and that tops out at level 30 - as in, you are processing items for up to level 30 gear. It isn't a case of needing a freehold to process rare materials or anything, you need to it produce the base tier processed materials for basic tier gear for the last 20 levels of the game. Saying it is about exclusivity is saying you think level 50 players should be using level 30 gear as standard, and only those with access to exclusive components and such should have access to level 40 or level 50 gear. The whole thing is stupid, and all of you know it. Edit to add; completely out of character for me, that last comment was aimed at some specific Intrepid staff as much as posters here.
Caeryl wrote: » We are talking about Skill Lines. We aren't talking about the mats. Processing shouldn't be treated differently than quite literally every other skill line in the game. Imagine if you couldn't hit level50 without getting some waiver from a player, or you couldn't unlock a skill from your social org without getting a waiver from a player, or you couldn't fish in a particular zone with a waiver from a player. Skill line progression should never be reliant on getting a permission slip signed. And again, freeholds are as safe a space as you can possibly get. There is no risk to processing in them for a guild, cuz it's going straight to their base or their castle or to the player's personal storage or to a crafter to make gear that can't drop. It's no more risky for them than the Processor who was denied entry to use their forge to finish the leveling process for their artisan line.
Lodrig wrote: » Caeryl wrote: » We are talking about Skill Lines. We aren't talking about the mats. Processing shouldn't be treated differently than quite literally every other skill line in the game. Imagine if you couldn't hit level50 without getting some waiver from a player, or you couldn't unlock a skill from your social org without getting a waiver from a player, or you couldn't fish in a particular zone with a waiver from a player. Skill line progression should never be reliant on getting a permission slip signed. And again, freeholds are as safe a space as you can possibly get. There is no risk to processing in them for a guild, cuz it's going straight to their base or their castle or to the player's personal storage or to a crafter to make gear that can't drop. It's no more risky for them than the Processor who was denied entry to use their forge to finish the leveling process for their artisan line. That character cap makes it wastefull to get a skill level above the station/materials you have access too, but it donsn't make it impossible. And what would be the point if they did? I could foresee possible mechanical advantages, like faster crafting of items below your max skill level, maybe more efficient use of materials etc. If such advantages exist then their will almost certainly be the ability to skill up above the station level.
Lodrig wrote: » Noaani wrote: » For those thinking this is about exclusivity, it really isn't. Journeyman is as high as you can get in processing without a freehold, and that tops out at level 30 - as in, you are processing items for up to level 30 gear. It isn't a case of needing a freehold to process rare materials or anything, you need to it produce the base tier processed materials for basic tier gear for the last 20 levels of the game. Saying it is about exclusivity is saying you think level 50 players should be using level 30 gear as standard, and only those with access to exclusive components and such should have access to level 40 or level 50 gear. The whole thing is stupid, and all of you know it. Edit to add; completely out of character for me, that last comment was aimed at some specific Intrepid staff as much as posters here. You seem to be assuming their is no trade
Noaani wrote: » No I'm not - not even close. My assumption is limited to the notion that a player that starts off leveling a profession should be able to level that profession to the point where they can perform the function their profession performs for basic tier gear for players at all levels of the game. Are you saying that you think this shouldn't be the case?
Lodrig wrote: » Noaani wrote: » No I'm not - not even close. My assumption is limited to the notion that a player that starts off leveling a profession should be able to level that profession to the point where they can perform the function their profession performs for basic tier gear for players at all levels of the game. Are you saying that you think this shouldn't be the case? I am perfectly ok with not everyone being able to max out their chossen artisan skills, elite craftes get to be elite, they have earned it.
Lodrig wrote: » Note that I intend to be a Gatherer, as I like to move around and explore rather then stay in one spot. If I came in here and said "I should be able to max out my gathering without ever going somewhere that other players could kill me" because that woud "letting somone else gate my artisan progression" you would rightly call me a fool.
Lodrig wrote: » No matter how much you two cry your not going to convince me with your pathetic arguments and strawmans. Getting a FreeHold is explicitly a contest with other players no different from controling a gathering spot, your refusal to accept that fact dosn't change reality. You each keep pathetically harping on the fact that Freeholds can be shared as if they were just being given out to some aristocracy with zero turnover or oportunity for competition, they are not, the process is competetive and their is turnover but you two have aparently decided that your too much of a looser to ever set foot on a Freehold. Just like the gathering I could defeat the people guarding the gatherables, OR I could get their permission to gather SEE EXACTLY THE SAME. Your entitled whining have been an utter waste of everyones time, go play Palia or Albion online to get your safe little instanced farm plots and stop wasting time in these forums for a game you clearly do not understand or want to play.
Lodrig wrote: » No matter how much you two cry your not going to convince me with your pathetic arguments and strawmans. Getting a FreeHold is explicitly a contest with other players no different from controling a gathering spot
Caeryl wrote: » Lodrig wrote: » Caeryl wrote: » We are talking about Skill Lines. We aren't talking about the mats. Processing shouldn't be treated differently than quite literally every other skill line in the game. Imagine if you couldn't hit level50 without getting some waiver from a player, or you couldn't unlock a skill from your social org without getting a waiver from a player, or you couldn't fish in a particular zone with a waiver from a player. Skill line progression should never be reliant on getting a permission slip signed. And again, freeholds are as safe a space as you can possibly get. There is no risk to processing in them for a guild, cuz it's going straight to their base or their castle or to the player's personal storage or to a crafter to make gear that can't drop. It's no more risky for them than the Processor who was denied entry to use their forge to finish the leveling process for their artisan line. That character cap makes it wastefull to get a skill level above the station/materials you have access too, but it donsn't make it impossible. And what would be the point if they did? I could foresee possible mechanical advantages, like faster crafting of items below your max skill level, maybe more efficient use of materials etc. If such advantages exist then their will almost certainly be the ability to skill up above the station level. Refer back to my same comment. There should not be any case in which progress is limited just because you can't get 'permission' from another player.
Noaani wrote: » Lodrig wrote: » No matter how much you two cry your not going to convince me with your pathetic arguments and strawmans. Getting a FreeHold is explicitly a contest with other players no different from controling a gathering spot That isn't the argument though. You say we are using strawman arguments, but you are the one arguing points we are not making. Sure, someone can prevent you from farming an area, but there are other areas where you can progress, or you can just come back later on when thst person has moved on. If you don't have that freehold though, you are locked out. There are no other areas, and you can't just come back later. It is very much you arguing against points we are not making - which is what a strawman argument is.
Depraved wrote: » Noaani wrote: » For those thinking this is about exclusivity, it really isn't. Journeyman is as high as you can get in processing without a freehold, and that tops out at level 30 - as in, you are processing items for up to level 30 gear. It isn't a case of needing a freehold to process rare materials or anything, you need to it produce the base tier processed materials for basic tier gear for the last 20 levels of the game. Saying it is about exclusivity is saying you think level 50 players should be using level 30 gear as standard, and only those with access to exclusive components and such should have access to level 40 or level 50 gear. The whole thing is stupid, and all of you know it. Edit to add; completely out of character for me, that last comment was aimed at some specific Intrepid staff as much as posters here. ok its 4 am, so I'm not sure if I got what you meant but...we saw that you can craft items with lower level mats, so you could craft level 50 items with level 30 mats then upgrade later using level 50 items. it wont be the same as crafting it with level 50 items, but it will definitely be stronger than a level 30 item. maybe 80% of a full t5 item. the same happens for a level 30 item crafted with t5 mats. it will b stronger than a level 30 items crafted with level 30 items but not as strong as a level 50 item
Noaani wrote: » Depraved wrote: » Noaani wrote: » For those thinking this is about exclusivity, it really isn't. Journeyman is as high as you can get in processing without a freehold, and that tops out at level 30 - as in, you are processing items for up to level 30 gear. It isn't a case of needing a freehold to process rare materials or anything, you need to it produce the base tier processed materials for basic tier gear for the last 20 levels of the game. Saying it is about exclusivity is saying you think level 50 players should be using level 30 gear as standard, and only those with access to exclusive components and such should have access to level 40 or level 50 gear. The whole thing is stupid, and all of you know it. Edit to add; completely out of character for me, that last comment was aimed at some specific Intrepid staff as much as posters here. ok its 4 am, so I'm not sure if I got what you meant but...we saw that you can craft items with lower level mats, so you could craft level 50 items with level 30 mats then upgrade later using level 50 items. it wont be the same as crafting it with level 50 items, but it will definitely be stronger than a level 30 item. maybe 80% of a full t5 item. the same happens for a level 30 item crafted with t5 mats. it will b stronger than a level 30 items crafted with level 30 items but not as strong as a level 50 item Yeah, but that still isn't acceptable.