Artharion wrote: » Yes, in every Stream, Steven says what we see is WIP, but it sounds like a general message.
Ludullu_(NiKr) wrote: » Artharion wrote: » Yes, in every Stream, Steven says what we see is WIP, but it sounds like a general message. It is a general statement because it applies generally. Nothing is finished.
Artharion wrote: » General doesn't always mean for everything.
Ludullu_(NiKr) wrote: » Artharion wrote: » General doesn't always mean for everything. It does though, when the game is in alpha and is years out from release. And no, I don't think they've explicitly stated "WiP" for the running animations. But you can consider your question here as feedback that it looks bad. I'm sure Vaknar will relay that to the devs
Artharion wrote: » I've played othe alpha's an in that state, most core animations were implemented.
Ludullu_(NiKr) wrote: » Artharion wrote: » I've played othe alpha's an in that state, most core animations were implemented. Implemented or polished? Cause we have implemented animations. They work for what Intrepid need. But they are obviously not polished.
Chaliux wrote: » Artharion, if you are going to play Alpha 2 (I'm not, because for me personally it's just way too early and I like the finished/polished side of a game so I dont want to waste my low freetime too early on), just emphazise it again and again. This is the best way to address (y)our concerns (and talking about animations it's quite common sense in the entire net, that a lot of work still has do be done). Intrepid knows this (ofc), but still all feedback is allowed to be given, right?
Artharion wrote: » I know we're in alpha and I've opened in the past other posts about it, but I'm concerned that the running and other basic animations feel unnatural in this stage and I see no improvements... For example, the main animation feels like the upper torso is too static, and it doesn't look natural. It would reassure me to know if Steven or any developer has at some point, whether in a devstream, forum, or Discord, confirmed that they haven’t seriously worked on the animations yet, and that they plan to change or improve them. Yes, in every Stream, Steven says what we see is WIP, but it sounds like a general message. Maybe I haven't seen it, but can anyone confirm if he has specifically spoken about the main animations?
saltedlyft wrote: » Artharion wrote: » I know we're in alpha and I've opened in the past other posts about it, but I'm concerned that the running and other basic animations feel unnatural in this stage and I see no improvements... For example, the main animation feels like the upper torso is too static, and it doesn't look natural. It would reassure me to know if Steven or any developer has at some point, whether in a devstream, forum, or Discord, confirmed that they haven’t seriously worked on the animations yet, and that they plan to change or improve them. Yes, in every Stream, Steven says what we see is WIP, but it sounds like a general message. Maybe I haven't seen it, but can anyone confirm if he has specifically spoken about the main animations? Yeah I agree it is stiff and looks like someone with muscle stiffness lumbering around. That being said like another poster has mentioned just emphatically give feedback to the team during a testing phase.
Artharion wrote: » I will play it (just 3 weeks from now!!!). But man, I don't know. I think at this point they already know, or they should know, but I never see them bringing up these kinds of questions and concerns in their monthly devstream. All I see during the Q&A part of the show are the same questions they've already answered over and over again. It feels like they're avoiding answering questions about animations, especially the running animations of the characters. Why? I don't know. I will definitely emphasize this topic over and over again, but my guess is that they already know about it. I just want to hear from them that they’ve just started working on it and that they will deliver high-quality work on this.
Artharion wrote: » Yes but they never talk about this topic in the Q&A section. It's all the same questions that we all know or don't care about them.
ShivaFang wrote: » Typically speaking - art is the second to last thing finalised (sound is last) because you don't want to create art assets for things still undergoing iterative processes. The only reason we see so much art at this point in development is because of the 'public development' model where they are showcasing things. Its hurting them in the long run and they are bleeding money when they change something. Don't worry about the run animations (or any animations, really) until they are gearing up towards Beta. Those can and will be iterated upon once other mechanics like move speed and other interactions are locked in.
Artharion wrote: » Animations are not art per se; they are integral to the gameplay itself. Developers need to ensure how the character will look when running in order to design the armor, weapons, and gear overall. I’ve played several alphas, and in most of them, animations were one of the first things to be implemented.
ShivaFang wrote: » Artharion wrote: » Animations are not art per se; they are integral to the gameplay itself. Developers need to ensure how the character will look when running in order to design the armor, weapons, and gear overall. I’ve played several alphas, and in most of them, animations were one of the first things to be implemented. From a development standpoint, animations are art. They are not tied mechanically to the game at all (and are completely removed from being rendered in a 'headless' environment where no client has to display anything). There is nothing mechanical about animations. Animations are something that reacts to gameplay, not something that drive gameplay. Animations cannot be finalized until the developers know the state machine of how fast characters move, what transitions need to happen (running to blocking, running to casting, running to stunned, running to dead, to and from running to mounted). All of those transitions have to be in place before you can do a proper final pass on the animations. Working on the animations too early is a complete waste of time (and money, as developer time=money) as you'll have to re-do it all if you need something to work different because of other game interactions. And, yes, it absolutely can be finalized towards the end of the process. It almost always is for any development company worth their salt. Animations, Art and Music usually get finalized just before Beta launch. There is nothing fundamental about animations that requires it to be done early. IT's just a visual representation of the character's movement speed and transition states, which are the fundamental things you are thinking of. The fundamental mechanics do have to be in place early - the actual way they 'look' to the player are not important until product launch.