https://www.youtube.com/watch?v=GoiCwjut2sc
More or less I think Peon has summarized the good and the bad of T&L however I encourage everyone who is playing or has some ideas to say what Ashes could use from T&L and what they should totally ignore to keep improving.
Points apart
Good
1.- I love the vertical exploration, the fact that you can climb areas to complete challenges or search for treasures and above all the option to “glide” to visualize the beautiful panorama.
2.- The graphics and environments.
Bad
1.- The same as always in modern MMORPGS, there is no risk/reward, everything seems that it should be “easy and fast”. Leveling up the character becomes very easy, boring and even absurd for its simplicity and it seems that although there is PvP, PvE is everything.
2.- Very little or almost no sociability for the characters to progress, I mean this is a MMORPG, outside of guilds and sieges or cooperative missions there are no incentives for sociability and I hope that does not get worse because I understand that T & L was going to focus more on PvE later, I hope for the sake of MMORPGS that their PvE is one where player x player interaction has more weight to generate sociability and not a singler player PvE.
3.- I still don't understand the combat, they wanted to make a TAB but add ACTION to give more “mobility” to their characters but thanks to that they took away the fluidity of the two combats, why?.
Wasn't it better to have one of them, improve it to be smoothly fluid and then add the ACTION, why have both of them in that state if they are not fluid ?, I mean, the WOW combat feels more fluid than the ACTION combat from T&L ......
I think they sinned of trying to please everyone.
4.- The obvious P2W that although it is not so notorious “yet” all those who know how it is in Korea will understand what is to come.