Dygz wrote: » Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds. Do it because you want to do it; not because you should do it. The people who want to do it are those who don't want to be stuck playing cookie-cutter builds. Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc. If you don't want your Ranger to wield a Sword, don't have your Ranger wield a Sword. Combat role is primarily defined by Active Skills. Weapon Skills offer some variety in the details of how that role is performed.
Garrtok wrote: » I am not questioning why it should be possible, iam questioning why you should do it / what the game is actually giving you to create different builds.
Garrtok wrote: » Giving a ranger the option to wear a sword, doesn't make it automatically fun to play, meaningful or deep. There have to be some some mechanics to specialise or alter, our class into a different roll. Iam also not getting this by having a weapon skill tree that increased my crit chance etc.
Garrtok wrote: » while we know, that all classes have access to all weapons, intrepid never showed what incentive you would have to switch to a non typical weapon. Or what options are open to you.
Garrtok wrote: » Most likely the weapon skill trees won't be super complex and will also most likely support a certain class more than others.
Garrtok wrote: » A problem might be, that you can always roll for need on a rate items cause it could fit your super creative build and no one could argue about that.
AstuWar wrote: » Garrtok wrote: » while we know, that all classes have access to all weapons, intrepid never showed what incentive you would have to switch to a non typical weapon. Or what options are open to you. Are you familiar with Lineage 2 or other games that allow you to equip any item type? I'll assume you are not, since you are asking this question. In such games you'll have your standard, almost-all-purpose equipment on, depending on your class, but you will want to switch to unconventional items depending on the situation you are facing. I assume AoC will work in the same way, I don't think it will be made so that any class/armor/weapon combo will be viable at all times (and I don't think it ever was said it would be?). To give you some examples: - I am a melee fighter, I have an ability that gives me tons of defence/protection/evasion but I am rooted for the duration (30 seconds), I use the ability, now my foe steps out of melee range... do I let them hit me for free for 30 seconds or do I switch to a bow? Maybe a book or a wand? Same question if I am rooted for any other reason. - I am engaged in 1v1 melee combat, I usually use a 2H sword because it gives me the most critical chance (just as an example). My opponent seems to be evading every single hit, I need to switch to a weapon with better accuracy or I'll die soon. The weapon with the most accuracy is a magic staff usually used by spellcasters, do I equip it anyway and land somewhat softer hits or do I keep looking like a true warrior and missing every single hit? - I am a magic user about to face a rogue in 1v1. I can take them in 3 hits if I survive long enough to cast 3 magic attacks. Do I use my usual very thin robe which gives me tons of mana regen but negligible physical protection or do I use an unconventional heavy armor that will allow me to survive a couple of hits even if it has no specific stats for magic users? - I am a melee fighter with an ability that I can only use when I am at 50% HP or less but will greatly buff me for 30 seconds. I found this very clearly intended for spellcasters weapon which gives me +50% max mana in exchange of -50% max health... maybe I could equip it and then re-equip my usual weapon to be at exactly 50% HP and be able to use my best ability before taking any actual damage? Garrtok wrote: » Most likely the weapon skill trees won't be super complex and will also most likely support a certain class more than others. Of course. Some classes will be more reliant on a wider variety of items than others, meaning some classes will never have any actual use for some item types regardless of the situation, while others do. This will probably mean that it will be much more expensive to play some classes than others, if you want to be ready for any situation, that is. Garrtok wrote: » A problem might be, that you can always roll for need on a rate items cause it could fit your super creative build and no one could argue about that. Some can argue they need X item. Some can argue against. If you can't find common ground, just expell them from your party.
Garrtok wrote: » It really doesn't matter how other games handle it. Iam talking in particular about ashes of creation and what they showed until now.
Garrtok wrote: » Hi, while we know, that all classes have access to all weapons, intrepid never showed what incentive you would have to switch to a non typical weapon. Or what options are open to you. Most likely the weapon skill trees won't be super complex and will also most likely support a certain class more than others. A problem might be, that you can always roll for need on a rate items cause it could fit your super creative build and no one could argue about that.
Garrtok wrote: » nanfoodle wrote: » I have never seen such a simple concept met with such confusion. If this is a game breaker for you. There is only 2 options, find a way to make a class you like or find a game you like. This is built with this from the ground up. From combat to crafting. They are not rolling this back. It would be helpful to understand the threat before gatekeeping kicks in..
nanfoodle wrote: » I have never seen such a simple concept met with such confusion. If this is a game breaker for you. There is only 2 options, find a way to make a class you like or find a game you like. This is built with this from the ground up. From combat to crafting. They are not rolling this back.
Garrtok wrote: » it's pointless to let a ranger use a sword, if there is nothing that works with a sword.
nanfoodle wrote: » Garrtok wrote: » nanfoodle wrote: » I have never seen such a simple concept met with such confusion. If this is a game breaker for you. There is only 2 options, find a way to make a class you like or find a game you like. This is built with this from the ground up. From combat to crafting. They are not rolling this back. It would be helpful to understand the threat before gatekeeping kicks in.. No gate keeping. Just pointing out that this is designed from the ground up. Undoing this will put Ashes at ground zero for their combat and crafting system made. So you have two options, get on board and find a way to make this class system be fun for you or this is not your game. Im in the same boat with Ashes. Kickstarted vids were all rated T for Teen. They have made a move to Rated M. It gets too dark and gory, I will be walking away as well.
Garrtok wrote: » nanfoodle wrote: » Garrtok wrote: » nanfoodle wrote: » I have never seen such a simple concept met with such confusion. If this is a game breaker for you. There is only 2 options, find a way to make a class you like or find a game you like. This is built with this from the ground up. From combat to crafting. They are not rolling this back. It would be helpful to understand the threat before gatekeeping kicks in.. No gate keeping. Just pointing out that this is designed from the ground up. Undoing this will put Ashes at ground zero for their combat and crafting system made. So you have two options, get on board and find a way to make this class system be fun for you or this is not your game. Im in the same boat with Ashes. Kickstarted vids were all rated T for Teen. They have made a move to Rated M. It gets too dark and gory, I will be walking away as well. Did you even read the initial post? I mean seriously. No where is stated that iam questioning the concept of everyone having access to all weapons.
nanfoodle wrote: » Garrtok wrote: » nanfoodle wrote: » Garrtok wrote: » nanfoodle wrote: » I have never seen such a simple concept met with such confusion. If this is a game breaker for you. There is only 2 options, find a way to make a class you like or find a game you like. This is built with this from the ground up. From combat to crafting. They are not rolling this back. It would be helpful to understand the threat before gatekeeping kicks in.. No gate keeping. Just pointing out that this is designed from the ground up. Undoing this will put Ashes at ground zero for their combat and crafting system made. So you have two options, get on board and find a way to make this class system be fun for you or this is not your game. Im in the same boat with Ashes. Kickstarted vids were all rated T for Teen. They have made a move to Rated M. It gets too dark and gory, I will be walking away as well. Did you even read the initial post? I mean seriously. No where is stated that iam questioning the concept of everyone having access to all weapons. Yes and you question as to why and your posts saying you dont like this design brings me to post what I said to you last. Did you even read up on this games design before you posted? How all these systems are tied together.
Garrtok wrote: » But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore.
Dygz wrote: » Garrtok wrote: » But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore. Pretty much everything works with a Sword. A Sword does not stop Ranger Active Skills from working. Some Ranger Active Skills work better with a Bow, sure. But, if you are planning to wield a Sword you will choose a build that doesn't use the Active Skills that work best with a Bow. Just has when I'm playing a Feral Druid, I don't use all of the abilities in the Guardian or Balance branches of the Skill Tree. If I'm playing a Tank who Wields a Two-Handed Staff, I'm not going to use Shield Bash. And, I would probably choose Augments that supplement the effects of my Weapons.
Garrtok wrote: » nanfoodle wrote: » Garrtok wrote: » nanfoodle wrote: » Garrtok wrote: » nanfoodle wrote: » I have never seen such a simple concept met with such confusion. If this is a game breaker for you. There is only 2 options, find a way to make a class you like or find a game you like. This is built with this from the ground up. From combat to crafting. They are not rolling this back. It would be helpful to understand the threat before gatekeeping kicks in.. No gate keeping. Just pointing out that this is designed from the ground up. Undoing this will put Ashes at ground zero for their combat and crafting system made. So you have two options, get on board and find a way to make this class system be fun for you or this is not your game. Im in the same boat with Ashes. Kickstarted vids were all rated T for Teen. They have made a move to Rated M. It gets too dark and gory, I will be walking away as well. Did you even read the initial post? I mean seriously. No where is stated that iam questioning the concept of everyone having access to all weapons. Yes and you question as to why and your posts saying you dont like this design brings me to post what I said to you last. Did you even read up on this games design before you posted? How all these systems are tied together. Okay, you didn't. That's okay.
Garrtok wrote: » Dygz wrote: » Garrtok wrote: » But don't you see that it's pointless to let a ranger use a sword, if there is nothing that works with a sword. There is no point in "do it because you want to" if half of your skills are not working anymore. Pretty much everything works with a Sword. A Sword does not stop Ranger Active Skills from working. Some Ranger Active Skills work better with a Bow, sure. But, if you are planning to wield a Sword you will choose a build that doesn't use the Active Skills that work best with a Bow. Just has when I'm playing a Feral Druid, I don't use all of the abilities in the Guardian or Balance branches of the Skill Tree. If I'm playing a Tank who Wields a Two-Handed Staff, I'm not going to use Shield Bash. And, I would probably choose Augments that supplement the effects of my Weapons. And that is what this thread is about. What skills can I choose, what kinds of builds can I actually build? What options are there to have your own unique non standard build, that is actually using the non standard armor or weapons?
Garrtok wrote: » And that is what this thread is about. What skills can I choose, what kinds of builds can I actually build? What options are there to have your own unique non standard build, that is actually using the non standard armor or weapons?