nanfoodle wrote: » My guess if they are doing it right. They are story boarding what they want to create. Looking into main stories they want to go after launch. Deciding what maps this will happen on. A year from now they should be play testing some of the content. 6 months after launch the expansion should be ready for play testing at a beta level. If IS is smart.
Blood_Raven wrote: » Slower is almost always better. I hate games where you get a cool new weapon and in less then a day you out level it and don't get to enjoy the item. Same with content I hate out leveling area's I did not get to experience on the way to max level.
RocketFarmer wrote: » Does everyone agree that fun should trump leveling speed? I think I would be fine with whatever speed they come up with as long as the leveling and “end game” is fun. Or maybe they need to design a short game and long game into this. Short game to satisfy those who want and need immediate gratification and long game for those who really savor the journey.
Flanker wrote: » Additionally, it is always possible to increase leveling speed with little to no backfire, properly utilizating Rested HP systems, food buffs etc. In case of necessity, obviously. However, there is no way you can possibly make it slower without a massive outrage. P.S. I've read literally the same comment on reddit today. Gonna let the post age a bit as it has been posted recently and send it here as well.
Flanker wrote: » nanfoodle wrote: » My guess if they are doing it right. They are story boarding what they want to create. Looking into main stories they want to go after launch. Deciding what maps this will happen on. A year from now they should be play testing some of the content. 6 months after launch the expansion should be ready for play testing at a beta level. If IS is smart. Well, time will tell. My concern is that when studio adds an expansion/update/patch every X months, it should contain enough content/new stuff that will retain players for those X months till the next one. Unfortunately, it's sometimes not the case and it leads to a loss of a certain percentage of player base. Some of them will return after the next expansion/update/patch gets released, but some won't. As a result, the number of players will slowly reduce over time and that may be a reason to worry when it comes to a game with a subscription-based monetization model. Player retention (as well as new player acquisition) should be amongst the top priorities.
Flanker wrote: » Haha let's not start that again on the forum. If the time comes, we'd rather make a Round 2 cuz even talking for 2,5 hours on stream was still much more efficient from time management perspective compared to talking on the forum
Aszkalon wrote: » But i don't necessarily dislike the Discussions on the Forum.
Roisindvbh wrote: » As someone who played WoW at launch, I would say the slower the better. There is just never going to be another launch experience once the first one is done. New content will be significantly smaller going forward and even people joining down the road will have guides on how to level as quickly as possible. That first "going in blind" experience is a one time thing to be savored.
Flanker wrote: » Roisindvbh wrote: » As someone who played WoW at launch, I would say the slower the better. There is just never going to be another launch experience once the first one is done. New content will be significantly smaller going forward and even people joining down the road will have guides on how to level as quickly as possible. That first "going in blind" experience is a one time thing to be savored. Good point. I never used it as I thought it was kind of "too subjective", but yeah, I'm glad you brought this up, because it is actually true.
Azherae wrote: » Opposite of true for me.
ThevoicestHeVoIcEs wrote: » For me it always felt like wasted game dev time for game content which becomes useless as soon as you leave a certain level bracket.
Pendragxn wrote: » Again the leveling speed is fine people actually want to be able to make and play alt characters especially with the range of available classes. Increasing the leveling time would make trying out different classes and getting them to max level a ball ache.
Flanker wrote: » Prior to sharing your opinion, you need to think about what you're about to say from all possible perspectives instead of saying "uhhh well some people want it".
Flanker wrote: » > Prior to sharing your opinion, you need to think about what you're about to say from all possible perspectives instead of saying "uhhh well some people want it"[/b]