Chaliux wrote: » Will not happen if the race population is not balanced - same race will rebuild the node, because thats the entire point of domination. Its just a time sink in between, but no racial design change will happen.
Caeryl wrote: » Congrats, you've stumbled upon the point. Race population alone doesn't dictate the style, contributions do. There is currently no overwhelmingly more popular race shown in polls we have access to. Obviously you can see how it's not anywhere remotely near 'unlikely' that you'll see nodes in plenty of styles.
Dygz wrote: » Chaliux wrote: » Will not happen if the race population is not balanced - same race will rebuild the node, because thats the entire point of domination. Its just a time sink in between, but no racial design change will happen. Same race cannot rebuild if other Races nearby overtake that destroyed Node first. There's also an assumption that the defeated Race will be willing to help progress a nearby City that is a different Node type - which very well may NOT be the case.
You don't understand statistics if you think random distribution of player is going to result in diversity. Their are on average something like 700 characters per node, more then enough for the law of averages to dictate that node demographics will not differ significantly from the global average without some kind of concerted effort to make them do so.
Also it is silly to expect players to be uprooting themselves from their nodes, where all their playerhousing, connections and leveling experience has been to move to other nodes which may be undeveloped just to get to see some asthetically different architecture.
That's a classic positive externality underinvestment. Diversity of architecture is a good that everyone playing the game recives, not just thouse who did the work, but their is no incentive for the players who need to congregate to make it happen. Even if thouse Tulnar all get together and make 1 Tulnar node, the rest of the world is still a monoculture. Hell their uniqueness probably brings in non Tulnar tourists that dilute the population and then undo the very thing they came to see.
If their was ANY kind of mechanical advantage how ever small to having your race match the architecture then it would encourage concentration but as of now their is none.
Phoenix77 wrote: » Just go back to impactful racial augments as was originally intended instead of backgrounds and this will increase race diversity and building architecture diversity
Lodrig wrote: » Caeryl wrote: » Congrats, you've stumbled upon the point. Race population alone doesn't dictate the style, contributions do. There is currently no overwhelmingly more popular race shown in polls we have access to. Obviously you can see how it's not anywhere remotely near 'unlikely' that you'll see nodes in plenty of styles. Don't get snarky with me, First off I was not replying to you, I was replying to somone else who was making a badly misinformed speculation. Second I have never denied that players should need to congregate to get their racial architecture styles expressed and have given explicit examples of it. What YOU deny is that their should be any mechanical boost to increese architectural diverstity and that it should be nothing but a raw plurality (even though you don't even seem to understand the difference between majority and plurality) and you back this up with nothing but an appeal to player choice. And now you have advanced to simply making baldfaced lies about race popularity, EVERY poll has shown a consistent over popularity of Elves, as has litterally EVERY past fantasy MMO population statistics to boot, and by more then enough to create an architectural monoculture under the current Intrepid plan.
Pendragxn wrote: » Phoenix77 wrote: » Just go back to impactful racial augments as was originally intended instead of backgrounds and this will increase race diversity and building architecture diversity No it won’t! Everyone will just play elf or human regardless there has already been a poll. Even if you put shitty racial traits which you shouldn’t on the characters people are still going to play what they like the look of more. Min-maxers are a minority in niche end game activities.
Caeryl wrote: » 'Everyone' is 46% now? Coincidentally 'human' and 'elf' covers 45% of all racial options (4 out of 9), so that's very much a normal and expected population spread from that poll. There's no evidence of a wildly overwhelming slant toward any particular race based on the few polls we've got. There's already backend adjustments slated to be present, but you're not going to get guarantees that there will be one of every racial style. They're not going to divorce the only choice that comes from race selection. There's already aesthetic differences independent of racial styles that get applied, and further differences based on choices made by the mayor. You're not gonna be lacking for variety in nodes, especially not if you actually put in some effort to get one particular style via your guild.
Pendragxn wrote: » Caeryl wrote: » 'Everyone' is 46% now? Coincidentally 'human' and 'elf' covers 45% of all racial options (4 out of 9), so that's very much a normal and expected population spread from that poll. There's no evidence of a wildly overwhelming slant toward any particular race based on the few polls we've got. There's already backend adjustments slated to be present, but you're not going to get guarantees that there will be one of every racial style. They're not going to divorce the only choice that comes from race selection. There's already aesthetic differences independent of racial styles that get applied, and further differences based on choices made by the mayor. You're not gonna be lacking for variety in nodes, especially not if you actually put in some effort to get one particular style via your guild. I think you got mixed up I was saying no to racial perks as in ones that effect combat based on race, and of which I’ve already discussed in the other thread about and why they’re bad. Personally I don’t care about the racial appearance of nodes or if they all look the same seems really petty to worry about. I don’t think every node will look the same there’s bound to be one or two different styles. Also I don’t care if there are majority races let people play what they want to play and if that race contributes the most they get the style of node they want simple. If you don’t like it go make an all particular race guild or something nobody is stopping anyone.
Caeryl wrote: » Racial perks add to the world building and roleplay part of an MMORPG, so they would have been welcome. (Also a huge letdown that the pitched Tulnar tensions based on animal traits will end up scrapped too). Sadly the ship has sailed in opposition to that fantasy genre standard, so meaningless race choices is what we're getting. But regardless, I agree on this particular topic. There's already all the systems needed to handle architectural variation, and if against all odds players end up making 90% of nodes in same style, well, then players did it to themselves on that server by not choosing variation from the get-go and not putting in the effort to go against the grain and get themselves a node in the style they want.
Garrtok wrote: » Other races nearby? There are no other races nearby 90% will be mixed and have the same dominant races as every other node.
Dygz wrote: » Garrtok wrote: » Other races nearby? There are no other races nearby 90% will be mixed and have the same dominant races as every other node. Um. No. Again... I dunno what you think that means... Once the Metro is destroyed all the associated NPCs are gone. Dominance is based on player contribution, so that Py'Rai Metro might have started as a Dünir Village, Town and City and then changed to Py'Rai Metro because the Py'Rai contributed 51% at that point. The player population in the area will still be mixed. Likely mixed with the original Dünir. And those Dünir will be trying to rally other Dünir from nearby Nodes to help them establish a Dünir Metro. Also, the Niküa could be a minority in that Realm, but have enough to be a majority contribution compared to the Py'Rai citizens and Dünir citizens of that destroyed Node. And the Niküa might decide to abandon all the other Nodes in the Realm in order to create a Niküa Metro.
Lodrig wrote: » I should point out that the current system dosn't even give citizens of a Node (the ones who presumably LIVE their and actually MADE all the structures) any priority in determining the architecture over any random traveler who is mob grinding in the node ZOI. Switching a system where only citizen experience in the node sets the style (while still allowing total exp to level the node) would be a clear improvement because it would put the power in the hands of the locals and allow their congregation in one area to have a greater impact by not diluting it with that of travelers and questers.