Flanker wrote: » Yeah, and guess what? That can also feel rewarding - successfully completing events, completing commission to help your node grow, attacking/defending caravans, increasing your artisan skill levels etc. But somehow, only achieving "leveling milestones" are taken into account and everything else is ignored, despite you saying it right here: there is plenty of other stuff to do in game.
Flanker wrote: » During our debate, I stated a pretty simple and obvious fact that people tend to value things more, if getting/achieving them requires times and efforts. As a result, it leads to more powerful dopamine doses.
Flanker wrote: » You accused me in "chasing those dopamine doses" and said that this is why I suggest longer leveling. Which is not really the reason - that's the natural consequence of putting time and effort in order to achieve the goal.
Flanker wrote: » And this is pretty much your public confession that you are not a fan of games that don't provide instant gratification or rather "instant gratification according to modern MMO standards".
Flanker wrote: » As well as ignoring the fact that the game provides multiple various sources for your precious "instant gratification" and all you need to do to achieve them is to combine those activities. And if you don't want to combine them - that is your own issue.
Flanker wrote: » So, following your logic, if "chasing powerful dopamine doses" is somehow a bad thing, then "instant gratification according to modern MMO standards" is no different when it comes to the nature of accusation. Actually, I'd say it's even worse as it is one of the reasons why many modern MMOs are... what they are, putting it mildly.
Flanker wrote: » It may sound counterintuitive, but when it comes to my personal happiness, it's somewhere around the all-time peak in the past year. Going through what I'm going through made me realize once again that I'm an extremely lucky individual as I have a roof over my head, a food in the fridge, my parents who are alive and well and my cat. That's all I need. And Ashes coming soon is a nice bonus.
At the age of 23 I joined a company as an ordinary sales manager. (...)
As long as I managed to free up a decent amount of time, me and one girl (a very close friend with very big benefits) got a crazy idea to start making content for... you know, a different kind of YouTube.
That's not the full story of my life, but a part of it.
No. Unless humanity comes to immortality (which is highly unlikely), I don't intend to live long for reasons that I'm not going to share here.
If you intend to play Ashes for a year or more, I doubt that it's gonna be a problem.
I'm not going to share it here, as I don't want to give people ideas. What I mentioned previously about alts is enough to take that into account.
I'm not a hardcore PvP player, I'm more of PvX player, as I enjoy and dedicate a lot of time to PvE/economy/gathering/crafting as well - my New World experience is a perfect example of that.
I am not a fan of harassing people for no reason. Because I see no point in doing that and I get no satisfaction from that. But when it comes to competition, I see no reason not to use everything I possibly can (obviously, excluding things that are not allowed by ToS)
Azherae wrote: » Most of what you just said is reacting to one oversimplification with another.
Azherae wrote: » You say you stated the simple 'fact' that having to work more for something causes a person to value it more, but actually, a lot of the time, the reason that happens to human brains isn't healthy for them in the first place.
Azherae wrote: » As for the leveling milestones thing, there are games out there for which 'just grinding longterm for a goal' is good. Ashes might even be one of those games. But it's oversimplifying to say 'only leveling milestones are taken into account' because leveling milestones are not even the same type of enjoyment as the other things unless the game is designed phenomenally well, and usually off a different, more PvE basis.
Azherae wrote: » The reasons why leveling specifically should not be longer are many.
Azherae wrote: » I don't know if you just want to specifically devalue Dygz's opinion, but the way you're doing it means that unfortunately I now 'have to' argue with you, and I really don't want to.
Azherae wrote: » Hopefully Dygz will just 'accept that you are wrong about this and misrepresenting the discussion', before this gets any more discouraging.
Azherae wrote: » Also, regarding the statistics thing, I'm also pretty sure you 'can't do that'. It's a thing my sales reps used to do to explicitly convince clients to implement the features that top management wanted to focus on for their stuff. It's a huge red flag to me in conversation because it's quite literally the 'go tell the client that X% of users do Y' knowing that they won't take that back to their own stats/numbers people.
Azherae wrote: » I haven't read it all, and I don't want to make assumptions based on my parser, so short question, do you happen to be in Sales?
Dygz wrote: » You have only played Lineage II and NW, so you have no clue why modern MMORPGs are... what they are.
Chaliux wrote: » First things first...
Flanker wrote: » I've wrote it in the comments to the video on your channel and I mentioned it here already that I also played LOTRO and AION in the past. So in case you missed it, I repeat it again. And this statement is ridiculous itself. We live in 2024 and I don't necessarily need to play the game to understand what the game is about. I can watch YouTube overviews and longplays, I can watch streamers on Twitch playing it in real time, I can read blogs and articles etc.
Flanker wrote: » Not addressing anything else as it's a waste of time. The comment sections under both videos on my channel and Theory Forge channel is full of comments saying that you argue for the sake of arguing, playing semantics and extrapolate your personal preferences on everyone. Even your fellow co-hosts asked you to chill a couple of times throughout the stream. Yet you prefer to remain stubborn.
Flanker wrote: » If you want Round 2 - you know where to find me and you know that I'll be ready to continue any day any time (obviously, when I'm not playing A2 in those few days when servers are up, as I said initially on discord).[/b]
Dygz wrote: » Everything you write proves that your understanding of game design for MMORPGs is ridiculous.
Dygz wrote: » I don't need a "Round 2". I can find you easily enough here in the forums. We have already had many Rounds on this topic. And I already know that nothing anyone says will penetrate your confrimation bias.
Flanker wrote: » I specifically addressed your "accusations" during the podcast. You ignored them. Repeating "confirmation bias" 10 times without providing any valid proof of that won't get you far.
Flanker wrote: » And of course, you wouldn't want Round 2, because you know perfectly well how exactly would it go and how exactly would it end.
Dygz wrote: » I'm reading through the comments on our Ashen Forge video now and see that some people agree with me and several of the people who claim to disagree with me do not correctly mirror back what I actually said. The comments section on the Ashen Forge Channel don't really say what you claim they say. It's certainly not FULL of comments that say what you claim. I'm not sure why you presented it as if no one agrees with what I said. Other than your confirmation bias causing you to overlook that.
Flanker wrote: » Oh really? Should I compile them in a post and share them here?
Flanker wrote: » The overwhelming majority of comments are not in your favor.
Flanker wrote: » It's funny how you are fine with everyone who "agreed" with you, but everyone else "did not correctly mirror back what you said". If that's not a definition a confirmation bias, then I don't know what is.
Flanker wrote: » And ofc you checked them on your channel, but you didn't check them on mine, or you checked them and decided not to mention. Funnily enough, we both know why.
Flanker wrote: » I'm not even mentioning that one of the commentators out there... is a person from the forum who is not a big fan of mine and "a big supporter of you" because he would support anyone who disagrees with me. Stylometry analysis estimates the chance of YT comments and forum comments being written by the same person to be in the 80-90% range.
Azherae wrote: » I'll consider myself stopped.
Azherae wrote: » Whether you did it intentionally or not really doesn't change the fact that you're not supposed to use that data like that in genuine conversation. If you choose to insist on it, then I'll take it as the end of genuine conversation on that aspect of it.
Azherae wrote: » You were talking to Zehlan anyway and seem more interested in somehow 'humiliating' or 'taunting' them than actually respecting the points being made.
Zehlan wrote: » First off Kilion good f*cking job buddy lol your intial post was excellent! My personal opinion I think this is nothing more than click bait for his video or he is big WoW carebare and doesn't comprehend what an actual pvx mmo is all about but considering his articulated responses I would lean heavily toward the former!
Azherae wrote: » For everyone else, sorry for adding another post that's just a retreat, but tl;dr, yes, Flanker is using stats in that way that you're really not supposed to, but it's not worth your effort to look into it.
Dygz wrote: » You be you, Boo.
Dygz wrote: » There were only 32 commnets when I checked and like I said, some people agreed with me and several of the ones who claimed to disagree with me did not properly mirror back what I said. Same strawman fallacy that you use.
Dygz wrote: » I don't know what you mean by "fine with". I am fine with all of the comments. I did not say "everyone else did not correctly mirror back what I said". That is another of your strawman fallacies. What I said was "several of the people who claim to disagree with me do not correctly mirror back what I actually said." Thus, the comments section on the Ashen Forge is not FULL of comments saying that I argue for the sake of arguing, playing semantics and extrapolate my personal preferences on everyone. Which is what you claimed.
Dygz wrote: » I haven't looked at your YouTube channel at all. And have no interest in doing so. I go by what you say, here, in the Forums.
Dygz wrote: » Well, but you are mentioning that for some reason.
Dygz wrote: » I'm skeptical of your perception of this person from the Forum who is "not a big fan of yours and a big supporter of me" because I've seen you dismiss valid arguments with that claim, "Oh, you just don't like me, but you will agree with anything Dygz says just because you like him."
Dygz wrote: » And, yeah, I'm gonna call stylometry analysis of YT comments irrelevant snake oil.
Xanttious wrote: » I've been diving into the discussions around the leveling changes, and I noticed something that hasn't been mentioned yet or at least i didn't see it since i skimmed though the posts. I did however watch the big debate YouTube vid and didn't see it mentioned on there. It seems to me that extending the leveling rate benefits casual players more than hardcore players. Here's my reasoning: with the rule that "players who are 9 or 10 levels lower than the highest level player in a party will not gain XP," this effectively narrows the level gap between casual and hardcore players for a longer duration. Experienced players can continue to assist lower-level players without immediately surpassing that 10-level threshold. As a result, hardcore players can provide meaningful support to casual players over an extended period, fostering a more inclusive and engaging leveling experience for everyone involved. I maybe crazy in assuming that, but as hardcore player who likes to help out his other friends/guildies/and casual players. This would help me do so. Just one thought i had, ill most likely will be posting more in here once I've done more research myself. But feel like this is something that was over looked from both sides. A good example of this would be if a group of 4 friends, Let say myself and 2 others just turned level 20, so 3 of us just turned level 20. Our other friend just turned level 11. We would be able to invite him to group and go about xyz leveling activity that is challenging for the 3 of us at level 20. During that time we are killing mobs lets say 5 levels above us, so level 25. We will be gaining decent xp since we are killing mobs 5 levels above us. But our level 11 friend will be gaining exceptional exp towards their level since the mobs will be 14 levels then them, therefore they will be closing the level gap quicker. They may gain 2-3 levels in the time it takes us to gain one. Lets say now they gain that 2-3 levels in that 2 hour span and we may not even gain one. Even if us 3 at higher level continue to play after our friends logs, It will still let him join our group the next day because they are still within that 9-10 level range from highest player in group.
Flanker wrote: » Also, players will be able to get help from friends, guilds etc. They might also get powerleveled by their high-level friends even with current restrictions (for example, level 42 player can get carried in a group of lvl 50 players in high level zones)
Flanker wrote: » Noaani wrote: » According to every Statistics major or professor ever. Another broad meaningless statement. You haven't exceeded your daily quota yet, have you? Noaani wrote: » Again, as I said when i first mentioned this to you, I fully understand that this may be a concept that is foreign to you - however, it is absolutely correct. Correct according to whom? Got any references or same as usual - none?
Noaani wrote: » According to every Statistics major or professor ever.
Noaani wrote: » Again, as I said when i first mentioned this to you, I fully understand that this may be a concept that is foreign to you - however, it is absolutely correct.