Podgnil wrote: » It looks like the hand of God meddling into the affairs of mortals
draugris wrote: » Serukka wrote: » Hi there, Personally for me PvP and actually trying to be better than most people is a big driving factor for me to play games. I get competitive. Thanks Well, it´s actually funny reading this. Tbh I don´t believe you, you don´t want to be competitive, you just want to win, which is fine, but please don´t call it competition.
Serukka wrote: » Hi there, Personally for me PvP and actually trying to be better than most people is a big driving factor for me to play games. I get competitive. Thanks
Githal wrote: » The design behind the corruption is that you get reward from killing a green guy that you know he has a lot materials for example which you can steal. and the risk is becoming red. It is not designed to live as a red player. There is no reward in staying red all the time. Staying red is the risk.
RocketFarmer wrote: » They are patterning things like Eve Online where there are punishing areas for PVP and areas where any thing goes. The high seas are this games Null Sec Space.
daveywavey wrote: » Podgnil wrote: » It looks like the hand of God meddling into the affairs of mortals This game is all about the gods meddling in the affairs of mortals. The evil gods attack, the good gods save the mortals, the good gods then bring the mortals back in order to carry on pushing back evil.
Serukka wrote: » Githal wrote: » The design behind the corruption is that you get reward from killing a green guy that you know he has a lot materials for example which you can steal. and the risk is becoming red. It is not designed to live as a red player. There is no reward in staying red all the time. Staying red is the risk. Losing your gear, harsher death punishment i agree with it all. Do you agree however that you also should be nerfed combat wise? I feel like that is a bit lame.
CROW3 wrote: » Much of the push back above is about individuals griefing greens as a ‘bad guy.’ I’m more concerned about large guilds just mopping the field of any greens not in their guild. That scale of griefing will cause mass attrition of the pve player segment, and Ashes will be relegated to an MO2-esque existence. The corruption system is the weight bearing beam holding up the PvX house. You may not get to live your best life as an rp criminal, but that may come at trade-off of hundreds of players sticking around. I can’t even guess how many subsystems will need to be in place to constantly adjust the pendulum of corruption over time.
Githal wrote: » This sounds more like a Zerg problems. Not corruption problems.
CROW3 wrote: » Githal wrote: » This sounds more like a Zerg problems. Not corruption problems. I don't agree that it's an either/or aspect - the corruption system will govern how zergs zerg. That system will also determine the viability of an individual player to 'play as a red.'
Serukka wrote: » CROW3 wrote: » Githal wrote: » This sounds more like a Zerg problems. Not corruption problems. I don't agree that it's an either/or aspect - the corruption system will govern how zergs zerg. That system will also determine the viability of an individual player to 'play as a red.' Seems everyone does agree that the stat dampening is a bit iffy and that red playstyle should be viable.
Dolyem wrote: » The odd thing about corruption is that on one hand, its not meant to be a viable state of existence, is extremely punishing, and is designed to deter griefing specifically. HOWEVER, the Bounty System implies there will be a steady and healthy population of corrupted players if the bounty system is going to have any real viability in Ashes. Its a bit of a contradiction.
Serukka wrote: » Seems everyone does agree that the stat dampening is a bit iffy and that red playstyle should be viable.
Ludullu wrote: » Serukka wrote: » Seems everyone does agree that the stat dampening is a bit iffy and that red playstyle should be viable. No, Red playstyle should not be a thing.
Serukka wrote: » Ludullu wrote: » Serukka wrote: » Seems everyone does agree that the stat dampening is a bit iffy and that red playstyle should be viable. No, Red playstyle should not be a thing. Why do you have this opinion?