tautau wrote: » Perhaps, @Roko , start on that other continent's servers so you don't have to worry about the transfer not being available?
Gandalfthegrape wrote: » The best server system is the one like Rust, Minecraft, Warcraft 3, Holdfast, Total war. Just let people pick the server they want to play on when they log in. The servers will naturally be able to balance themselves. Players will go to servers they like and enjoy. The devs will never need to server merge, worry about under or over population or anything like that. Economies will naturally balance themselves. People can easily avoid camping, griefing and bullying. Forcing players to pay to move servers hurts the game massively in the long run. Communities will naturally congregate where they want to play. And it frees up a lot of manpower to do and think about other things.
Noaani wrote: » Anarchy23 wrote: » This particular guy ran a command, Linux didn't tell him to do it. Linux told him to run a specific command line in order to proceed. So he ran that command line. This is relevant to what you said because you were saying that it would be a solution to essentially just get people to type in a command to delete all their gear. People will just see that they have a step they need to perform in order to do the thing they want to do, and will just do that step. Your example of the delete function in WoW does not apply, as that is a protection to stop people deleting things accidently. Your suggestion may well be a perfectly fine way to make sure people don't accidently transfer servers in a game that offers that as a service. Anarchy23 wrote: » You also call it half assed but its not, its just a different design choice. But it isn't a design choice, it is a bunch of people on the forums whittling away at what a server transfer is until they are left with the most minute aspect of it (and have conveniently forgotten that even this has a perfectly applicable argument against - we may get back to it later on). Intrepid have indeed talked about transfers more than the info on the wiki would suggest. I don't have links, because I am not your index. However, when they did talk about it, they talked about not wanting to mix up the economies of each server, and about not wanting people to be able to run and hide from their bad decisions on various servers - the things I said they have talked about.
Anarchy23 wrote: » This particular guy ran a command, Linux didn't tell him to do it.
Anarchy23 wrote: » You also call it half assed but its not, its just a different design choice.
Roko wrote: » tautau wrote: » Perhaps, @Roko , start on that other continent's servers so you don't have to worry about the transfer not being available? Thanks. That solves the problem I will just not play until I know I am done moving for good.
Noaani wrote: » Intrepid need to simply not offer server transfers until a point where they can offer them in a comparable manner to other MMO's without negatively affecting the individual economy of each server.
SirChancelot wrote: » Why does it have to be the same as another MMO?
Noaani wrote: » You seem to be totally ignoring the fact that companies need to offer products and services that are in line with what their customers expect. Offering a server transfer where players have to leave most of what they have accomplished in game (wealth accumulating is more time consuming than leveling), is just bad business.
SirChancelot wrote: » Noaani wrote: » You seem to be totally ignoring the fact that companies need to offer products and services that are in line with what their customers expect. Offering a server transfer where players have to leave most of what they have accomplished in game (wealth accumulating is more time consuming than leveling), is just bad business. Ok, but not having it at all would also not align with what a lot of people 'expext' from other MMOs, and would negatively impact business. So... Pick your poison?
Anarchy23 wrote: » Recently got a new job, I'm going to be working 3pm-11pm NA Est or something like that so I'm going to be on a odd schedule compared to my time zone. If the game released right now I would have to find a server that fit my playable time zone or miss out on a large portion of the game. So I'm hoping I will be able to find a good English server that fits my needs. Now its possible my shift could be changed at any point, I'd prefer first shift "normal hours". Do you think we will be able to transfer servers at any point. Should we have to restart. Should it be a Payed service/Free if in the game at all. This could have bad consequences on server population and economies. IMO entire guilds shouldn't be allowed to switch servers whenever they want. It should be a charged service and on a player to player bases. Meaning you would request a server transfer, explain your reasons and AoC would approve or deny you. Certain servers would be restricted like recently fresh ones. Certain items wouldn't be transferable like the one of a kind legendary sword couldn't be brought to a diff server. If you owned a house at a node you would have to sell it since it might not even exist on a diff server. Crafting mats shouldn't be transferable, so ethior make gear or put the mats back into your current server before you transfer. This might be to much effort on the developers and they might just do a hard no. I've been considering/wanting to invest in the game for cosmetics and to support it. But not sure if I should. Do you think there will be a server that fits my needs? Also what are your thoughts on "Server transfer yes/no, payed/free, restrictions"?