Slipree wrote: » Noaani wrote: » Slipree wrote: » What’s the point of a dps meter, when I can come along and kill you while you’re focusing on your rotation. This isn’t a pve game. The point is that this isn't how a combat tracker in Ashes should be used. If someone is using one like this, then yeah, they are an easy kill. If someone is using one properly though, they will be a significantly better player for it. Better at what? Killing bullet sponges 20 seconds faster than another group? You can’t pvp like that, as people are unpredictable. Have you ever played a pvx game? Good luck trying to maximize damage while constantly prioritizing your health so you don’t get insta gibbed WHEN you get jumped.
Noaani wrote: » Slipree wrote: » What’s the point of a dps meter, when I can come along and kill you while you’re focusing on your rotation. This isn’t a pve game. The point is that this isn't how a combat tracker in Ashes should be used. If someone is using one like this, then yeah, they are an easy kill. If someone is using one properly though, they will be a significantly better player for it.
Slipree wrote: » What’s the point of a dps meter, when I can come along and kill you while you’re focusing on your rotation. This isn’t a pve game.
Ace1234 wrote: » When that clip is put into context with other clips and comments about including high skill-ceiling pve focused content through instancing and corruption protected content, my interpretation is that the "competing" with other games that Steven is referring to is probably more relating to the quantity of that focused content that will be in Ashes, rather than the actual difficulty and quality of the existing content.
Ludullu wrote: » Ace1234 wrote: » When that clip is put into context with other clips and comments about including high skill-ceiling pve focused content through instancing and corruption protected content, my interpretation is that the "competing" with other games that Steven is referring to is probably more relating to the quantity of that focused content that will be in Ashes, rather than the actual difficulty and quality of the existing content. That a very positive outlook on what he said. We'll see what exactly he meant in a few years
StevenSharif wrote: » This discussion was created from comments split from: DPS Meter Megathread. I’ve instructed the mods to focus any dps meter threads into a single mega thread to help focus and centralize the discussion 👍
Grulsh wrote: » IMO, DPS meter ruins immersion.
Grulsh wrote: » Yes, that is true. I believe a damage meter takes away from an organic feel for an MMO. Let there be questions and mystery, all while having accurate tooltips. Tooltips also do not need specific numbers, just a description!
Noaani wrote: » Realistically, if they don't have the quantity, there is no point in having the quality.
Ludullu wrote: » Noaani wrote: » Realistically, if they don't have the quantity, there is no point in having the quality. I do think we'll have the quantity. But it won't be anywhere near the quality you personally, or other people with your kinds of standards, would want.
Noaani wrote: » Slipree wrote: » Noaani wrote: » Slipree wrote: » What’s the point of a dps meter, when I can come along and kill you while you’re focusing on your rotation. This isn’t a pve game. The point is that this isn't how a combat tracker in Ashes should be used. If someone is using one like this, then yeah, they are an easy kill. If someone is using one properly though, they will be a significantly better player for it. Better at what? Killing bullet sponges 20 seconds faster than another group? You can’t pvp like that, as people are unpredictable. Have you ever played a pvx game? Good luck trying to maximize damage while constantly prioritizing your health so you don’t get insta gibbed WHEN you get jumped. If I have a combat tracker, I can use it to work out the finer details of the games combat system. In days, I can arrive at conclusions as to how things work and interact that would take those without this tool multiple years to arrive at.
It isn't about getting jumped, or about even using it during actual PvP. It is as simple as if I have a tracker and you do not, I know the games combat system better than you know it.
Depraved wrote: » Noaani wrote: » Slipree wrote: » Noaani wrote: » Slipree wrote: » What’s the point of a dps meter, when I can come along and kill you while you’re focusing on your rotation. This isn’t a pve game. The point is that this isn't how a combat tracker in Ashes should be used. If someone is using one like this, then yeah, they are an easy kill. If someone is using one properly though, they will be a significantly better player for it. Better at what? Killing bullet sponges 20 seconds faster than another group? You can’t pvp like that, as people are unpredictable. Have you ever played a pvx game? Good luck trying to maximize damage while constantly prioritizing your health so you don’t get insta gibbed WHEN you get jumped. If I have a combat tracker, I can use it to work out the finer details of the games combat system. In days, I can arrive at conclusions as to how things work and interact that would take those without this tool multiple years to arrive at. not necessarily
not really. they can also work against you. refer back to my dagger and mage example.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Slipree wrote: » Noaani wrote: » Slipree wrote: » What’s the point of a dps meter, when I can come along and kill you while you’re focusing on your rotation. This isn’t a pve game. The point is that this isn't how a combat tracker in Ashes should be used. If someone is using one like this, then yeah, they are an easy kill. If someone is using one properly though, they will be a significantly better player for it. Better at what? Killing bullet sponges 20 seconds faster than another group? You can’t pvp like that, as people are unpredictable. Have you ever played a pvx game? Good luck trying to maximize damage while constantly prioritizing your health so you don’t get insta gibbed WHEN you get jumped. If I have a combat tracker, I can use it to work out the finer details of the games combat system. In days, I can arrive at conclusions as to how things work and interact that would take those without this tool multiple years to arrive at. not necessarily But generally yes. The fact that there are occasionally exceptions doesn't change the fact that the statement is generally true. not really. they can also work against you. refer back to my dagger and mage example. Obviously people need to apply some basic critical thinking. Keep in mind, it isn't as if people use a tracker and then work out what would be theoretically best based purely on that. They are still playing the game, they still have all the knowledge and understanding you have - they just have more on top of that. Basically, someone like me with a tracker knows everything about the game that you do, plus more on top of that. If this wasn't the case, there would be no argument at all against them.
Depraved wrote: » but if you know everything about the game, why do you need a tracker to gain knowledge?
Laetitian wrote: » Ludullu, you *must* have known you were triggering another 200 pages when you bumped this.
Chongz wrote: » what about allowing it above certain difficulty threshold where people can opt in and choice go be exposed?! but more than a dps meter, a combat tracker that could in fact help with the encounter.
Caeryl wrote: » Chongz wrote: » what about allowing it above certain difficulty threshold where people can opt in and choice go be exposed?! but more than a dps meter, a combat tracker that could in fact help with the encounter. Absolutely not Learn the fight, and in all seriousness, get good. Stop relying on cheesy addons to do the work of your eyes and ears