World looks pretty bare
As someone who has bought a key for Phase II, the world that I'm seeing looks... barren. Large packs of mobs here and there, but otherwise just a bunch of empty spaces to run around. I can understand the concept of testing systems and that things will lack polish, but how about making an attempt at creating a patch of the environment with the density of mobs and gathering nodes that players are intended to experience when the game goes live?
Also, the gear dropped from mobs, or lack thereof, seems pretty dissatisfying.
The point of an alpha should not be TO GRIND, and yet that's what many of the players seem to be doing to level. They should be making leveling and gear drops come quickly, so that there is a greater chance of any one item, and different areas of the world that require different character levels, to be tested. Steven Sharif's already said that this is going to be a "true alpha," which sounds like he's saying that your satisfaction and enjoyment of the pace of content is not what's being tested. They should be accelerating virtually everythiing so that people can test the systems, not making people grind mobs to level or run around for hours to gather a few materials for a single crafting quest.
Furthermore, the developers have laid out their intention to make the alpha "as persistent as possible." Why? It's an alpha. They would be learning much more by resetting players frequently and having them level again and again, by some different path or as a different character, every couple of weeks (a Wek a week... make that a slogan). It seems... lazy of them, and a disservice to people who paid money to Intrepid Studios for the opportunity to help debug their product.
I will grant, there are bugs and idiosyncracies that can only be teased out by grinding. I say so as a developer of a different sort of software which runs on GPUs (we had to grind for more than thirty GPU-days before we could establish that there was a bug lurking somewhere in there, and once we had the scent we were able to hone in on it and solve it). But there are SO many bugs to find, and there's only so much that an be learned by making players constantly eat and drink or wander around or kill multitudes of similar mobs to gain experience. If there's a bug in the resting XP system (WoW veteran detected...) then it's probably going to show up just as easily if mobs are granting 1500 XP per kill than if they are granting 50. And if there's a bug in the graphics for celebrating your character leveling up, or in the way the overturn auto-unlocks and enhances certain abilities, it's much better to have more level-ups, not less, in the alpha phase so that more and more situations can be encountered.
Make things progress faster, so that more bugs can be encountered more quickly. Otherwise I'd just as soon go back to WoW and resume farming mounts (with no hope of catching up after a four-year hiatus, now that so many limited-time rides have gone by). The alpha is not polished, I get that. But until he game is polished it's impossible to know if I would enjoy running around and farming mobs or picking flowers for an evening. It's also useless to make players grind mobs to level, as if that's helping to polish the mob XP and attack damage against players of a given level. We're way from that point. So, until there's a much greater degree of polish, Intrepid should be showering players with lucky drops, a glut of XP to level one character and then a few alts, and plentiful gathering nodes in many places or juxtapositions with terrain they might be thinking of carrying over to live.
I look forward to writing more complaints if and when I enter Verra. I would especially appreciate care packages for articulate and thoughtful reviews. Epic staff, please.