BRAD_AoC wrote: » Taleof2Cities wrote: » You know there’s a a cap on the harvestable/processing materials a character can carry in inventory, right? And, processed items still have to get from the freehold back to the node city. That’s the whole reason for caravans in Ashes of Creation … to carry large quantities of supplies from A to B. What other “kinda gamebreaking” examples do you have? I don’t think the impact is as big as you think it is … but we shall soon find out now that Alpha 2 is live. Well my guildie is the Mayor of Miraleth on Shol (EU) right now and the farming and processing he can do is absolutely crazy. Because of the flying Mount you can use multiple different stations in different places at once to process vastly more materials than any single player ever could. You also don't need to use a caravan to transport materials over, he's literally just flying everything from one place to another, and because he's so fast it doesn't take long whatsoever. I think you don't truly understand how broken the flying mounts are currently.
Taleof2Cities wrote: » You know there’s a a cap on the harvestable/processing materials a character can carry in inventory, right? And, processed items still have to get from the freehold back to the node city. That’s the whole reason for caravans in Ashes of Creation … to carry large quantities of supplies from A to B. What other “kinda gamebreaking” examples do you have? I don’t think the impact is as big as you think it is … but we shall soon find out now that Alpha 2 is live.
BaSkA_9x2 wrote: » So you're saying that in a population of three thousand players, 5 flying mounts is too many? Yeah, no.
so a few people out of 10,000...hmmm
RazThemun wrote: » Not a fan as it would make the map much smaller and to easy to navigate.
RazThemun wrote: » A glyder to get down steap terrain or a mountain is about as far as I would like to see it go in regards to flying mounts. But we shall see what intrepid does.
BRAD_AoC wrote: » So just because it's only a handful of people on the server being able to exploit, it's okay ? What a weird take.
thunderfury2024 wrote: » But then the mounts will only have streamers or players who are online 24/7. It will be impossible for normal players ...
Taleof2Cities wrote: » I lost you when you said “cheesy strategies”. What power is one (1) mayor going to have in a node siege involving hundreds of players? Besides being able to survey the battle from the sky??
Veeshan wrote: » Taleof2Cities wrote: » I lost you when you said “cheesy strategies”. What power is one (1) mayor going to have in a node siege involving hundreds of players? Besides being able to survey the battle from the sky?? I can give you a cheesy stratergy that happened in alpha 2 the other day. One of the mayor in my server was flying around a cave training mobs onto group in there to wipe them and then looted them, mobs couldnt hit him cause he was flying so it was safe for him but everyone on the ground would be trained mobs onto which then agroed them. I guess u can shoot out the mount but u gotta know it coming to target the mount fast enough to target him as he flies by. Mobs i think need various ways to dismount flyers or flying mounts should be limited to a distance around their node.