Hutchy1989 wrote: » its a hybrid of first hit and most damage done. I think if you do 60% damage you can get kill credit even if someone else tagged it first. I've taken a lot of kills away from people who think that just tagging it once is enough.
KingRajesh wrote: » Feels like this is one "old-school MMO" mechanic that doesn't need to be brought into the future. If the devs are worried about boosting, then give a percentage of XP based on damage dealt, damage sustained (tank), or heals generated (healer). But watching melee run around while ranged stole all the wolf tags should be left in 2005 with Vanilla WoW, not brought forward into Ashes.
Ludullu wrote: » stole a ton of mobs
KingRajesh wrote: » Mob "stealing" is boomer gameplay that should be left in the past.
Ludullu wrote: » KingRajesh wrote: » Mob "stealing" is boomer gameplay that should be left in the past. No In Ashes you don't simply get rewarded for existing.
KingRajesh wrote: » Ludullu wrote: » stole a ton of mobs Mob "stealing" is boomer gameplay that should be left in the past.
Laetitian wrote: » I hate having to formally party up with people in order to cooperate, because you just know that that's way too much commitment to ask from a bunch of asocial gamers.
Ludullu wrote: » Sounds like a skill issue. I played a tank and stole a ton of mobs from ranged archetypes
KingRajesh wrote: » Ludullu wrote: » stole a ton of mobs The point is - there shouldn't BE mob stealing if no one is engaging in PvP. Everyone (barring corrupted players) should just get XP from the mobs based on damage dealt, healing done, or damage taken, depending on architype. Mob "stealing" is boomer gameplay that should be left in the past.