lanakias wrote: » I had the same question like OP. I saw some streams in alpha 2 (very few show us cleric) and from what I seen was cleric can farm better solo in low lvls against other classes. Mobs hit hard and you need life which only cleric and bard have. But also seemed a bit boring. To see cleric to hit auto attacks mostly when other classes have more skills to do. In later lvl it will be hard for cleric to farm while auto attacks and the 2 spell you have will be not enough to kill a monster in AOC. I saw mages, archers to use 8 spells to kill a mob at 10 lvl? For pvp, I do not believe the place of cleric will be to do dps and kill enemies. The role is to keep alive your team. That is the real role of every healer in traditional mmorpg. I played healer in every mmorg because all did dps and someone need to fill that role but also because I like it. But in general dps have more fun in mmos. Pvp satisfaction and pve as well if you have supports behind you. Still healer have fun and cleric seems very decent in all aspects but you need to have a real group to enjoy the class at 100%
Aiyara wrote: » I am opening a discussion today on the cleric and how solo friendly it is. My main points of discussion are : 1- We know cleric is the main healer in AoC and that's his identity, however is it the only way to play the class ? Will it require a party to function and is pretty 1 dimentional-useless when played solo with only an 8s CD smite, high CD Condemn, and weapon autoattacks for damage ? 2- Following the previous reasoning, do you personally believe a cleric should stay solely in its 'healing' archetype as their only gameplay mechanic or would you rather clerics be / have the option to be active contributors to fights (PVP and PVE encounters) in more engaging ways with damage too, or CC etc.. ? 3- Can/should a cleric do solo pvp ? defend himself when jumped while gathering - running caravan - farming etc.. ? or are they doomed as the dps classes slaughter them as they 'are tuned to function in a party and not supposed to run solo' ? So far in livestreams in parties, we see clerics mainly heal the tank / party members, and then wait for them to get hurt to heal again, and I'm wondering if that is what they're designed to do in parties so far in the game state
Halae wrote: » My opinion is that Final Fantasy 14 has actually set a gold standard for what healers and tanks should be, in that they should be capable of contributing in other ways than exclusively playing whack-a-mole with the team's health bars, as they're capable of dishing out damage and aren't necessarily required to exclusively be a healing pylon. But that's just my opinion. What we actually have from Steven's statements isn't too far from that concept, though. He's stated that Clerics in Ashes will be capable of dealing damage just fine, and even specifically speccing for damage if that's the cleric player's jam. The reason they aren't being used as such in the livestreams is that, generally speaking, they're using the clerics in those streams as support to keep the actual showcase players alive, such as Steven himself. As with most healers in this sort of situation, they're the rock paper scissors answer to tanks and other "damage over time" setups. Tanks can't be killed by DPS before the tank nibbles them to death, DPS can rapid-kill healers, and tanks deal damage too slowly for healers to die to them. At least, that's the way it often pans out; we'll have to see how Ashes shapes up in that regard.
Slipree wrote: » I am over here just wondering why someone would want to play a cleric, if they plan to solo. There’s much better options. Unless of course you treat games like a second life where you can larp as your character or something.
Aiyara wrote: » Should Cleric be a viable solo class ?