Darcnes wrote: » Things that stood out from a few hours of playtime: Combat is also mostly pretty good, but likewise has room for improvement. Holding Q/Left Mouse/anything at all is incredibly hard on people with repetitive stress injury, carpal tunnel, arthritis, etc. This is extremely bad for anyone that suffers from these issues. Like, too painful to play for very long. Consider this a major accessibility issue. A long press is fine, holding is horribly bad, and from a design standpoint is needless punishment. Again, a hybrid tap to activate, long press to toggle would be the most flexible option, but mostly just make sure toggle is the primary interface. Target of target would be great. Great test overall! Sucks about the ddos.
mentalvoyager wrote: » The drop on death mechanic needs a lot of work, I encountered numerous times folks just watching you die and grabbing your items and dipping. This does not encourage the group or social aspect I think youre intending. something needs to be done here if you intend to leave this function in for players killed by npc's. Perhaps a recovery timer where it cant be stolen immediately or something, but death runs because I dropped some sweet resources is not an "interesting mechanic". Watching a cleric who could have been healing me and/or helping fight stand there and watch me die then immediately take my drops and still not revive me is a terrible, terrible mechanic. All in all Im glad I bought the original supporter packs and look forward to next weekend!! Thank you for your hard work and dedication!
Muse221B wrote: » Haven’t played enough to agree/disagree with what you wrote, but batch processing exists. You can process 1/5/10/25 at a time