mentalvoyager wrote: » The drop on death mechanic needs a lot of work, I encountered numerous times folks just watching you die and grabbing your items and dipping.
Winterfang wrote: » Loot should be protected for a certain amount of time. I encountered several situations where an NPC killed me, and another player instantly looted my body. I also had instances where I killed someone, and someone else looted them. Loot should be protected for about 60 seconds for whoever killed the player. If I die to an NPC, the loot should also be protected for 60 seconds, allowing me to return and retrieve my belongings.
Slipree wrote: » Haven’t been in game yet, but solo survivability looks fine from what I’ve seen. This seems like a “gut gud” type of scenario. No offense, maybe you just aren’t used to hard games.
xDrac wrote: » Flagging PvP I very much enjoy having the option and freedom of being able to engage in PvP right off the bat. It introduces you to the system and player conflict early on in the game. However I would maybe make the room you spawn in (where the divine gate is) a safe zone, as well as towns (inside Lionsarch) a safe zone and as soon as you go out, you can PvP as normal.
Winterfang wrote: » Killing others is the most fun for me. I actually exploited the corruption system to the point where I feel responsible for many of the forum posts about this topic. You can easily damage someone enough that they panic and run into an NPC, getting killed by it. From there, it’s free loot because you don’t incur any punishment or corruption for attacking another player. A potential solution could be to implement a system where if you damage a player and they die within 30 seconds, you receive a punishment. Additionally, as long as the player remains in combat—even if they pull an NPC onto themselves—you should be punished if the player wasn’t in PvP mode. You could camp the attunement stones since there was no kind of protection zone or invulnerability granted when a player respawned there. Overall, the griefing system works, but there are minor details that need to be addressed.
Kotako wrote: » Excellent review. Thanks for sharing your thoughts and experience.
UI
Chat
Targeting
Action Combat Targeting
Corruption System
Death Penalties
Questing
Leveling
Crafting/Gathering