Imagine this: You’re exploring a node, minding your own business, and you find yourself in a tight spot—a corner or a narrow hallway. Suddenly, a group of players moves in, surrounding you on all sides.
Trikki wrote: » Sounds like the greatest reason to leave collision in. Thanks for inspiring my imagination and reminding me to be aware of my surrounding at all times..
Trikki wrote: » Citing performance reasons at this stage is a weak argument. If on launch it's a gamebreaking problem, then I'll agree with you. Until then, the potential for amazing and tactical gameplay with collision is too good to ever consider removing.
triageuk wrote: » Surely, the tactical advantage of a guild or alliance stopping people from entering an area is a good thing?
itsemji wrote: » I wouldn't mind collision on in node wars or battle events, things like that. But not in cities. People are already unintentionally trapping people at the commission board or at crafting stations. People will undoubtedly use it to grief people. When people get griefed, they stop playing. Just trying to keep the longevity of the game in mind.
proky wrote: » No
Crotchless wrote: » it feels good having it. only issue is see is the same as what happened in archeage... people using hitboxes to block off bridges on caravans, then your stuck and cant pass, while they kill you off and destroy the caravan. So as long as this is addressed were fine
itsemji wrote: » triageuk wrote: » Surely, the tactical advantage of a guild or alliance stopping people from entering an area is a good thing? I wouldn't mind collision on in node wars or battle events, things like that. But not in cities. People are already unintentionally trapping people at the commission board or at crafting stations. People will undoubtedly use it to grief people. When people get griefed, they stop playing. Just trying to keep the longevity of the game in mind.