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Player collision needs removed.
itsemji
Wanted to bring up player collision in Ashes of Creation and make a case for removing it. I know it adds some realism, but the downsides seem to outweigh the benefits, especially in a game that emphasizes open-world PvP.
To start, the potential for abuse with collision is huge. Imagine this: You’re exploring a node, minding your own business, and you find yourself in a tight spot—a corner or a narrow hallway. Suddenly, a group of players moves in, surrounding you on all sides. There’s no way to get past them without flagging for PvP, and the second you do, they’re on you, using your desperation to escape as an easy excuse to gang up and take you down. In an open-world PvP game, sure, conflicts like these are going to happen, but being physically trapped with no way out, just because of collision, feels unfair and leaves players with no options.
On top of that, collision is causing noticeable performance issues in high-density areas, especially around the spawn point where new players are all loading in at once. *Cough* LIONHOLD SPAWN *cough*. Hundreds of characters spawning into the same tiny area forces the game to juggle where everyone is positioned to avoid overlap. The sheer number of calculations is slowing down the engine. This isn’t just immersion-breaking; it’s creating massive lag spikes that impact everyone around the area, and it’s clear the game struggles to keep up with the load.
Given the game’s focus on events and node wars, removing player collision would smooth out performance and make movement much more manageable in crowded areas. I get that PvP is central to Ashes of Creation, but being able to move around freely without physical blocking would improve the experience for both new and seasoned players. Maybe if collision is here to stay, it could be limited to specific situations or zones where it adds more than it takes away. Just my take, but I’d love to hear what everyone else thinks.
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Comments
Veeshan
if people are griefing with collision in city you can always make collision activate when in combat and not when not in combat
Collision is important in pvp so kinda needed while in combat atleast
Orym
Bad idea to remove player collision. Lets instead think about making it better.
Warhammer online wich is goat mass pvp had it like this:
Only when an enemy is near you get collision. Collision that if you run straight into an enemy you get blocked - but only for a second then you run through them until you run into another enemy.
Worked great and everyone was happy.
So maybe only collision if you are purple or red? Or collision for everyone but only for a second?
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