Garrtok wrote: » novercalis wrote: » They've also said time and again that their inspiration is EQ, Linage and AA. beside AA, EQ/Lineage was about grinding and sticking to a spot for a hot while. I do not see that changing. Open world dungeons isn't going to be like WoW where you move through the content, it's going to end up with groups picking a spot, to grind and kill a name mob. We can see this in Carphin and Remnants. Lineage is 20 years old. If I want to play an asia grinder I can also do that since 20 years now. The aim should be to offer good gameplay. Dull grinding is not good gameplay
novercalis wrote: » They've also said time and again that their inspiration is EQ, Linage and AA. beside AA, EQ/Lineage was about grinding and sticking to a spot for a hot while. I do not see that changing. Open world dungeons isn't going to be like WoW where you move through the content, it's going to end up with groups picking a spot, to grind and kill a name mob. We can see this in Carphin and Remnants.
novercalis wrote: » Garrtok wrote: » novercalis wrote: » They've also said time and again that their inspiration is EQ, Linage and AA. beside AA, EQ/Lineage was about grinding and sticking to a spot for a hot while. I do not see that changing. Open world dungeons isn't going to be like WoW where you move through the content, it's going to end up with groups picking a spot, to grind and kill a name mob. We can see this in Carphin and Remnants. Lineage is 20 years old. If I want to play an asia grinder I can also do that since 20 years now. The aim should be to offer good gameplay. Dull grinding is not good gameplay too bad the past 7 years Steven has been talking about wanting to go back to old MMO STANDARDS, so this game isn't for you. EQ isn't an asian / eastern game either and is much more brutal than any eastern asian grind. the good gameplay is actually from slowing the pace down. People are looking to race but this is more about climbing Mt. Everest. Not everyone reaches the summit, let alone to the top. The game is focus on creating content in every aspect of the leveling, creating dopamines through long term achievement. Getting those super 1-2% rare drop after grinding the same mob for few days. Steven has been vocal about this vision. perhaps this game isn't for you then. you didn't do you're due diligence on what this game is truly about.
novercalis wrote: » I'm a masochist. 200-250 hours is pretty low. I want EQ level pacing. It felt amazing and an accomplishment when you reach the next level. To give comparison: Assuming a 4hr hours of play every night (maybe skipping a night here and there): 1-10 A couple days, at most (12-16 hours) 11-20 A week (28 hours) 21-30 Two weeks (56 hours) 31-40 Two to three weeks (84 hours) 41-50 A month (112 hours) 51 - 12 hrs 52 - 13 hrs 53 - 14 hrs 54 - 15 hrs 55 - 16 hrs 56 - 20 hrs 57 - 24 hrs 58 - 29 hrs 59 - 35 hrs 60 - 40 hrs that is an estimated 510-514 hours. Not everyone made it to 60 and that is okay. Casually playing would be 6 months, 20 hours or 4 hrs for 5 days. Hell, it was common for some people make it to 60 in a year and never felt bad. because the content was extremely hard and rewarding. There was that Social aspect that just made it fun. Shooting the shit with people while hoping for a pixel to drop or progressing your level slowly but surely. This is the epitome and peak example of the Tortoise and the Hare. Stop betting on the hare and give the tortoise a chance. ==================== (meanwhile in 6 days, I made it to 22 in Ashes, putting in ~35 hours of active in-game time. Slowing the pace of the game and having content every 5 level bracket is better than racing asap to the top. That feeling of being level 30, and it might take you 3 levels, 5 days to grind and get that 1 item in Guk feels amazing and rewarding. Also knowing that item is probably gonna be with you for a long time. Unlike Classic Wow, you're upgrading gear every 2 days or less. AoC should be like One Piece - Maybe The Real Treasure Was the Friends We Made Along the Way and you only gain this with a slower pace MMORPG. Let's stop feeding and catering to the TikTok, ADHD player base. let's make MMORPG great again. Slower pace = more bonding with our group in-game or discord = fond memories down the road.
Rym wrote: » novercalis wrote: » I'm a masochist. 200-250 hours is pretty low. I want EQ level pacing. It felt amazing and an accomplishment when you reach the next level. To give comparison: Assuming a 4hr hours of play every night (maybe skipping a night here and there): 1-10 A couple days, at most (12-16 hours) 11-20 A week (28 hours) 21-30 Two weeks (56 hours) 31-40 Two to three weeks (84 hours) 41-50 A month (112 hours) 51 - 12 hrs 52 - 13 hrs 53 - 14 hrs 54 - 15 hrs 55 - 16 hrs 56 - 20 hrs 57 - 24 hrs 58 - 29 hrs 59 - 35 hrs 60 - 40 hrs that is an estimated 510-514 hours. Not everyone made it to 60 and that is okay. Casually playing would be 6 months, 20 hours or 4 hrs for 5 days. Hell, it was common for some people make it to 60 in a year and never felt bad. because the content was extremely hard and rewarding. There was that Social aspect that just made it fun. Shooting the shit with people while hoping for a pixel to drop or progressing your level slowly but surely. This is the epitome and peak example of the Tortoise and the Hare. Stop betting on the hare and give the tortoise a chance. ==================== (meanwhile in 6 days, I made it to 22 in Ashes, putting in ~35 hours of active in-game time. Slowing the pace of the game and having content every 5 level bracket is better than racing asap to the top. That feeling of being level 30, and it might take you 3 levels, 5 days to grind and get that 1 item in Guk feels amazing and rewarding. Also knowing that item is probably gonna be with you for a long time. Unlike Classic Wow, you're upgrading gear every 2 days or less. AoC should be like One Piece - Maybe The Real Treasure Was the Friends We Made Along the Way and you only gain this with a slower pace MMORPG. Let's stop feeding and catering to the TikTok, ADHD player base. let's make MMORPG great again. Slower pace = more bonding with our group in-game or discord = fond memories down the road. I strongly agree with your suggestion. Currently we have around 200-250 hours planned to get to max level. It's decent, but leveling can be made slower, more rewarding. As you said, the more difficult a task is, the more rewarding overcoming it can become, up to a point. I never understood the point in rushing to max level in a day or two in most MMOs. You don't even know how to play the game properly yet you're max level already lol.