Taleof2Cities wrote: » A: By sharing the development progress through community feedback, monthly streams, and Alpha access, Intrepid is already #1 for inclusivity and open-mindedness. But, that doesn’t mean that every single piece of constructive feedback will be accepted and used by the devs. There are these things called Ashes “pillars” … which are pretty static and not changing. Such as a PvX style of gameplay.
Dezmerizing wrote: » TL;DR - "This game is not for everyone" - Steven, in multiple streams on multiple occasions.
Ludullu wrote: » So, "game is not for you" is the nicest thing I could tell those people.
Nefficles wrote: » Q: What is your response to seeing members of the community tell others to "find a different game" ....
Vhaeyne wrote: » "This game may not be something you enjoy." Might be slightly nicer.
Nefficles wrote: » Q: What is your response to seeing members of the community tell others to "find a different game" when people have opposing views when providing feedback for ashes? How inclusive and open-minded do you want the ashes community to be when it comes to all types of constructive player feedback? Note: I definitely feel like the community could use some direction
mainedutch wrote: » The reason you probably see many of us being toxic about people suggesting to make it "easier" or add in "casual friendly features" (fast travel is another that pisses me off) is because those are many of the same exact features that make MMOs today so bad. IMO they're hardly even MMOs. They're single-player games with multiplayer content if you really break it down.
Ludullu wrote: » Vhaeyne wrote: » "This game may not be something you enjoy." Might be slightly nicer. I prefer to be blunt with this particular response, because being softer would just (and have in the past) lead to an endless back&forth of "noo, I'm sure I'll enjoy it, as long as they completely change THIS ONE MASSIVE PILLAR OF THE DESIGN ".
mainedutch wrote: » I've had this conversation a lot across a lot of places. A lot of people heard about AoC being the next big MMO. What they didn't do was their research: the whole point of Ashes is to fill in the gap of the real MMOs that essentially died in the early 2000s, which are hard, unforgiving, and require arduous adventuring to achieve in. They were games where you made little progress over long periods but were so much more immersive and rewarding due to the difficulty players faced session to session. Essentially, AoC is the opposite of MMOs today where you can log in at 8AM, be max level by noon, then run the highest tier content by nightfall.I don't think we should deter people like many of us have (I've caught myself saying 'This isn't your game' many times already, and I shouldn't), but this game is built on some strong pillars of what made the MMOs of yore great. Always-on PvP is one of them, and not letting everything be a cakewalk. Steven has said the world is scary and daunting, and it will remain that way, thankfully. The reason you probably see many of us being toxic about people suggesting to make it "easier" or add in "casual friendly features" (fast travel is another that pisses me off) is because those are many of the same exact features that make MMOs today so bad. IMO they're hardly even MMOs. They're single-player games with multiplayer content if you really break it down. So, yes, we should strike more of a welcoming tone, but the people we're probably fighting back against should also learn more about what AoC actually is. It's not the MMOs of today... Not at all.
bloodprophet wrote: » mainedutch wrote: » I've had this conversation a lot across a lot of places. A lot of people heard about AoC being the next big MMO. What they didn't do was their research: the whole point of Ashes is to fill in the gap of the real MMOs that essentially died in the early 2000s, which are hard, unforgiving, and require arduous adventuring to achieve in. They were games where you made little progress over long periods but were so much more immersive and rewarding due to the difficulty players faced session to session. Essentially, AoC is the opposite of MMOs today where you can log in at 8AM, be max level by noon, then run the highest tier content by nightfall.I don't think we should deter people like many of us have (I've caught myself saying 'This isn't your game' many times already, and I shouldn't), but this game is built on some strong pillars of what made the MMOs of yore great. Always-on PvP is one of them, and not letting everything be a cakewalk. Steven has said the world is scary and daunting, and it will remain that way, thankfully. The reason you probably see many of us being toxic about people suggesting to make it "easier" or add in "casual friendly features" (fast travel is another that pisses me off) is because those are many of the same exact features that make MMOs today so bad. IMO they're hardly even MMOs. They're single-player games with multiplayer content if you really break it down. So, yes, we should strike more of a welcoming tone, but the people we're probably fighting back against should also learn more about what AoC actually is. It's not the MMOs of today... Not at all. I agree 100%. Most wannabe MMO's these days are just a single player game ,shared world experience. I am happy Intrepid has chosen to make a real MMO. So many people come in swinging for the fences, "If you don't do this the game is DOA!!!!!!" Those that do this kind of thing should never be catered to. And this happens often. Current front page regarding the art style is a prime example. People can and should have the right to their say. But the least they can do is be constructive without trying to alter the main focus of what is by making it the same as everything else.