Noaani wrote: » Githal wrote: » Noaani wrote: » Githal wrote: » Noaani wrote: » nanfoodle wrote: » 1. No DPS counter Do you honestly think I don't have one running already? Yep you dont. And yes there will be in the future, but it will be only for yourself. You wont be able to measure other players dps There are four statements in this post. One of them is correct, three of them are incorrect. Calculating other players dps is not dependent on the tool, but on the game design. The tool just calculates PUBLIC information of players dmg on the target, and converts it to dps and structures it so you can see. For this to work you need to have access what dmg the other player does with each attack. This means its possible to calculate dps of other if he attacks you. But if you cant access info of him attacking a mob for example. then it wont work Yes, my combat tracker needs to know the combat figures of any player in order to track those figures. This is correct.
Githal wrote: » Noaani wrote: » Githal wrote: » Noaani wrote: » nanfoodle wrote: » 1. No DPS counter Do you honestly think I don't have one running already? Yep you dont. And yes there will be in the future, but it will be only for yourself. You wont be able to measure other players dps There are four statements in this post. One of them is correct, three of them are incorrect. Calculating other players dps is not dependent on the tool, but on the game design. The tool just calculates PUBLIC information of players dmg on the target, and converts it to dps and structures it so you can see. For this to work you need to have access what dmg the other player does with each attack. This means its possible to calculate dps of other if he attacks you. But if you cant access info of him attacking a mob for example. then it wont work
Noaani wrote: » Githal wrote: » Noaani wrote: » nanfoodle wrote: » 1. No DPS counter Do you honestly think I don't have one running already? Yep you dont. And yes there will be in the future, but it will be only for yourself. You wont be able to measure other players dps There are four statements in this post. One of them is correct, three of them are incorrect.
Githal wrote: » Noaani wrote: » nanfoodle wrote: » 1. No DPS counter Do you honestly think I don't have one running already? Yep you dont. And yes there will be in the future, but it will be only for yourself. You wont be able to measure other players dps
Noaani wrote: » nanfoodle wrote: » 1. No DPS counter Do you honestly think I don't have one running already?
nanfoodle wrote: » 1. No DPS counter
Slipree wrote: » You aren’t going to stop min/maxing ever. Also, most pve’ers will cry and quit about the third time they get jumped while trying to do their optimal rotations on mobs. Hard to min/max damage when other players can attack you at any time.
nanfoodle wrote: » Noaani wrote: » nanfoodle wrote: » 1. No DPS counter Do you honestly think I don't have one running already? Just because someone feels the need to make spread sheets for their char. Does not mean everyone will.
ekeefe41 wrote: » In the best way to become powerful is 1 mega guild and it's sister guilds control the entire server, that may become the norm.. Hence no conflict.
Azherae wrote: » If peace is more profitable, then peace we shall have.
mainedutch wrote: » Slipree wrote: » You aren’t going to stop min/maxing ever. Also, most pve’ers will cry and quit about the third time they get jumped while trying to do their optimal rotations on mobs. Hard to min/max damage when other players can attack you at any time. Not if they're non-combatant
Aszkalon wrote: » Azherae wrote: » If peace is more profitable, then peace we shall have. Both need to be attractive, if People understand what i mean. There should be Advantages to being a peaceful Node -> and some Advantages to being a belligerent Node which loves to sometimes knock the other Nodes a hearty Beating right over their Heads. And Yes. I have absolutely no Idea right now what the Option/"Reward" for the latter would be. I am confident Sir Steven and the remaining Team have already thought about what could make both Options being attractive. For Example Armor/Clothing-Cosmetics for both a very peaceful way of living for a long time, or for living long, loooooonnnng through Times of War.