Noaani wrote: » Do you honestly want a game where the social structure no one has any oversight in regards to membership is the one that takes precedence over the social structure where you can indeed oversee that membership? I'd personally put precedence on people that I am in a guild with because I like them, rather than people I am in a node with because they decided to join the metropolis I helped build.
Jacobftw wrote: » I mean it is Alpha 2, kinda early to have that attitude. Just give the feedback bro.
Xeeg wrote: » Noaani wrote: » Do you honestly want a game where the social structure no one has any oversight in regards to membership is the one that takes precedence over the social structure where you can indeed oversee that membership? I'd personally put precedence on people that I am in a guild with because I like them, rather than people I am in a node with because they decided to join the metropolis I helped build. It's the vision that Steven outlined, it's the vision that I want to see implemented.https://ashesofcreation.wiki/Affiliations
Noaani wrote: » Xeeg wrote: » Noaani wrote: » Do you honestly want a game where the social structure no one has any oversight in regards to membership is the one that takes precedence over the social structure where you can indeed oversee that membership? I'd personally put precedence on people that I am in a guild with because I like them, rather than people I am in a node with because they decided to join the metropolis I helped build. It's the vision that Steven outlined, it's the vision that I want to see implemented.https://ashesofcreation.wiki/Affiliations I know it's what he said, but that doesn't mean it's a good thing, kr a possible thing. You put this notion to most MMO players - explain to them the open nature of joining a node and the closed nature of joining a guild, then tell them the games designer had the intention of trying to make people look at node citizenship as their primary social construct - and watch them laugh. 5he fact that so many people are already in the guild they intent to be playing Ashes in, and the notion that nodes are designed to be temporary rather than permanant, and the whole thing really is just a joke. Just because Steven said it, doesn't mean it's a good idea.
Laetitian wrote: » I disagree with Noaani in that I think theoretically node pride stronger than guild pride could have been a really cool thing in an MMO in general.
Noaani wrote: » 5he fact that so many people are already in the guild they intent to be playing Ashes in, and the notion that nodes are designed to be temporary rather than permanant, and the whole thing really is just a joke. Just because Steven said it, doesn't mean it's a good idea.
Noaani wrote: » Do you honestly want a game where the social structure no one has any oversight in regards to membership is the one that takes precedence over the social structure where you can indeed oversee that membership?
Xeeg wrote: » Noaani wrote: » 5he fact that so many people are already in the guild they intent to be playing Ashes in, and the notion that nodes are designed to be temporary rather than permanant, and the whole thing really is just a joke. Just because Steven said it, doesn't mean it's a good idea. Well, then don't be surprised when this game doesn't have alot of mass appeal other than the people who have already bought into it and joined guilds.
Xeeg wrote: » Noaani wrote: » Do you honestly want a game where the social structure no one has any oversight in regards to membership is the one that takes precedence over the social structure where you can indeed oversee that membership? This is EXACTLY the point. Everyone gets to go become a citizen of a node, its much more inclusive. Guilds are an exclusive group.
Noaani wrote: » However, the notion that guild will ever be considered less important than node is simply not a factor of game design. It isn't something Steven has control over.
Xeeg wrote: » No Node chat. No way to tell who is a node citizen. But instead we get guild tags on our names and dedicated guild chat? I thought the idea behind this game was that Node Citizenship was supposed to be MORE important than joining some mass spam guild? Lame
Xeeg wrote: » Noaani wrote: » However, the notion that guild will ever be considered less important than node is simply not a factor of game design. It isn't something Steven has control over. Well, you have your vision of the game, and I have mine. All i am asking for are the tools to help make the node community strong. They implemented the guild stuff already, so clearly that is their priority.