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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Miraleth & Winstead lag issue near boarder Aeterna [EU]

The whole area between Miraleth and Winstead that I displayed on the screenshot below suffers from massive lag issues on Aeterna [EU]
With various issues such as mobbing not taking damage, PvP flag does not display when being attacked by a player (I happened to retaliate on a player who attacked me, killed him while not noticing he does not have the PvP and I got corrupted)
There's a bandit event nearby, mobs just ignore CC like freeze and keep moving as if they are not frozen.
Other things like passive mana / stamina regen do not tick as intended (For example while /sitting with rested 'buff', I do not gain mana / hp / stamina per second as mentioned on buff)
I'm assuming it has something to do with the fact that Windstead is unstable on Aeterna (I crashed twice while heading towards the node) Something does work with the tick-rate in this area making the whole area unplayable.

With various issues such as mobbing not taking damage, PvP flag does not display when being attacked by a player (I happened to retaliate on a player who attacked me, killed him while not noticing he does not have the PvP and I got corrupted)
There's a bandit event nearby, mobs just ignore CC like freeze and keep moving as if they are not frozen.
Other things like passive mana / stamina regen do not tick as intended (For example while /sitting with rested 'buff', I do not gain mana / hp / stamina per second as mentioned on buff)
I'm assuming it has something to do with the fact that Windstead is unstable on Aeterna (I crashed twice while heading towards the node) Something does work with the tick-rate in this area making the whole area unplayable.

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