So the first Time since October 25th,
i was around the two Nodes "
Joeva " - and "
Halcyon " - in the adorable Riverlands of Phase 1 of the Alpha 2.
And i noticed something.
I noticed something that i couldn't un-notice.

Maybe it is because everything in this Game which is not completely fleshed out and polished yet, is more or less a Placeholder for the final Product that will be in it's Place when the Game will release in 2 Years or above that.
But do the Nodes kinda look AAAAALMOST exactly the same ?
There is this Palisade Wall made out of Wood around the Village-Stage Node -> so far so good,
and there is the "Stables" - which is kinda always on one Side/Entrance of the Node,
THEN there is this "long Road" which leads to a Market Place -> where the likes of FIVE more or less huge and longer Buildings are located - which at least around "Two" you can actually go inside.
(really hoping they make ALL of them walkable/accessible to walk into),
and then there is this ONE, HUGE Building where the Roof alone is like at least two Stories high,
and then there is this "other", ONE Building -> which looks really cool and has Viking-like Dragon-Wooden Statue-like embroideries on the Roof,
and "THEN" there is this one, "weird", high Cliff/Hill like thingy - which is usually a higher Plateau - where a City-Hall like Building is located,
PLUS a Temple, Church, whatever You call it - > which is sadly not walkable/accessible to walk into - right now.
Okay.
All of these Nodes i mean, are " Kae'lar " Nodes. I have absolutely no Clue, if this is because of the Players playing mainly Kae'lar Humans,
or if the Nodes will always look like this at least currently in the Alpha Two -> even if 100% of all Players would for Example play Vek Orc's or Empyrean Elves who contribute to the Nodes.
But i noticed this " Pattern " of a Look.
-> the long Road leading to and into - and through an adorable Market,
-> the Buildings always aligned in the same Location around the Market,
-> the Road "leading up" to this always Hill/Plateau-like higher Place which is like a Place on a huge Rock of a countryish massif there,

-> the City-Hall -> Temple/Church-Building -> Viking-like Building -> plus the Towers and Entrances ALWAYS be mostly in the same Place. And sadly most Buildings right now being empty inside and nothing but a "Prison" You need to use "Unstuck" to escape from -> if you clip into them.

.

.

The ONE Node which was greatly different regarding to how it looked to me -> was the Miraleth Node.

Please nobody misunderstand. This is not a Rant. I am just curious. Is this hopefully still going to change ? And every single Node gets a little bit the own Look to - well - "look" clearly different by a bit from all the other Nodes ?
Because right now - all Nodes have this "Plateau-thingy" like the Winstead Node which is notorious from all the Live-Stream Presentations.

Do Sir Steven Sharif and dear Intrepid itself need a bit of help of the HUUUGE Community perhaps ? The Community which already loves Verra so very much - since the likes of 2018 ?
Help as in Suggestions, Inspirations - of how a Node could look slightly different in Terms of where the Roads and Buildings are and how they are aligned ? I am well aware of Course all the Nodes need to have always all the important Buildings available no matter how different their Structure is aligned.
For Example the "Empty Lots". And i could imagine some of these "INSIDE EMPTY"-Houses which sadly appear a little bit like nothing but an Dummy and Outside-Front of a House - are later on partially or fully the "static Houses" which Players are supposed to have their cool Home without the need of an instanced Room like in an Apartment.
Lastly -> right now i have no Idea about whereever the "Freeholds" are supposed to be.

. but this has already nothing really to do anymore with this Topic.