Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Disengage and Airstrike gain dodge
At the moment ranger has no defensives(Regeneration is a joke) and the high mobility doesnt really matter versus ranged classes plus melee classes use bows which do great damage while being kited. No defensives and movement abilities that don't really give us a ranged advantage lead to no way to outplay an opponent, all a Ranger can do atm is blindside them with Snipe and hope we can out dps them. Another thing is the heavy reliance on a snipe crit to be effective at anything, the class really needs some love.
I propose while in the air when using Disengage and Airstrike(needs a rework i believe) we should gain dodge so that we have some outplay potential. Dodge roll timing needs to be longer as well so that its actually usefull, this combined with dodging in the air can lead to massive plays even in group content, can Airstrike in, Vines then Disengage out and take little damage.
I propose while in the air when using Disengage and Airstrike(needs a rework i believe) we should gain dodge so that we have some outplay potential. Dodge roll timing needs to be longer as well so that its actually usefull, this combined with dodging in the air can lead to massive plays even in group content, can Airstrike in, Vines then Disengage out and take little damage.
1
Comments
CLICCA QUI PER UNIRTI ALL'ORDINE