Caeryl wrote: » It's the other side of the balance coin with corruption. They want players to fight back. This seems a fairly effective way to discourage this 'I'll just let you kill me and come back to kill you' passivity some people have been floating. I'm sure it's overtuned just like corruption, but as a concept it's what was already promised.
Caeryl wrote: » If you remove the penalties from losing at PvP then people will just run it down like lemmings. That's what happens in a lot of games, but PvP in Ashes is supposed to be meaningful, aka not fighting people just for fighting's sake.
kadimir wrote: » Caeryl wrote: » If you remove the penalties from losing at PvP then people will just run it down like lemmings. That's what happens in a lot of games, but PvP in Ashes is supposed to be meaningful, aka not fighting people just for fighting's sake. Cut the crap dude, what kind of meaningful pvp do you think it's going to be getting zerged down by mega guilds? The reality you live in doesnt exist. And no, in TERA you could pvp with no consequence at all - only caveat was that if you killed lowbies you'd be stuck flagged for PVP until it wore off. Make it so you're not punished for trying to fight other players - it's fine to keep corruption but it should only apply killing someone like 10 levels below you.
wakkytabbaky wrote: » current dampening is 0.2% per 1% of xp debt, thats 5 pvp deaths before you even hit 1% dampening, people are crying over a system which is doing like nothing to hamper them atm , just wait till they up it to a more punishing level