RedLeader1 wrote: » The problem right now is that as an offensive PvP player, dying is not that great a risk. All I am in danger of losing is stuff I have looted off other people. I am never going to make a net loss for a PvP session.
RedLeader1 wrote: » I am not saying that PvP and PvE shouldn't be linked, just that you need mechanics for risk/reward on both sides, to balance it. In PvP right now, materially, PvE provides ALL the reward and faces ALL of the risk, and PvP activity provides NONE the reward, and has NONE of the risk.
kadimir wrote: » RedLeader1 wrote: » I am not saying that PvP and PvE shouldn't be linked, just that you need mechanics for risk/reward on both sides, to balance it. In PvP right now, materially, PvE provides ALL the reward and faces ALL of the risk, and PvP activity provides NONE the reward, and has NONE of the risk. Serious question, do you think people who gank lose more often than they win? do you- yourself, die more often than you kill right now?
RedLeader1 wrote: » If they lose more in one death than they gain in 10000 kills, why is that important?
Veeshan wrote: » PvP kills imo the 25% drop and 25 delete rate should just be swapped to 50% drop and 0% delete. Adds to the reward to accommodate the risk but doesn't take more from the person who dies.
RedLeader1 wrote: » Veeshan wrote: » PvP kills imo the 25% drop and 25 delete rate should just be swapped to 50% drop and 0% delete. Adds to the reward to accommodate the risk but doesn't take more from the person who dies. Yeah, you cant do that if you want any kind of economy. Not to mention the potential for abuse.
RedLeader1 wrote: » People who gank win more often than they lose. But what difference does that make?
kadimir wrote: » RedLeader1 wrote: » People who gank win more often than they lose. But what difference does that make? It's quite simple, if the majority of the time gankers win, the actual net effect of your proposed changes simply makes the game worse for your victims. You're not advocating for an increase in your risk, youre advocating for slight increase in risk for you while nearly certain punishment increase for everyone you attack.