BarnabasOG wrote: » I’ve encountered situations around HHM where people looted my corpse, briefly turning purple. If I engaged and killed one of them, I would turn red. In one instance, a cleric was actively healing the offender but didn’t turn purple at all. Despite their involvement, I ended up flagged as red for defending myself. To clarify, I’m not focused on the current state of the game since this is still Alpha. My point is more about the direction of the system. While losing a few logs or miscellaneous materials may not feel significant, imagine if the stolen items were epic or legendary resources that had taken an enormous amount of time to farm. That would change the perspective considerably, especially for players who value those resources for crafting or progression. It seems like you’re discussing PvP engagement for the sake of combat, but that’s not the angle I’m referring to. This is more about accountability within the risk-reward framework. A crime—such as stealing—should have meaningful consequences. I’m not suggesting that looters automatically gain corruption, but the act of theft should carry greater weight and consequences to reflect the effort and value involved.