Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Logical problem in Crate's price for caravans

It's not actually a bug, but I guess it's not normal for the targeted design in the caravans system. I studies COST/GAINS for the different crates in the caravan system.
All case have the same rentability GLINT/MONEY (1,3 sylver per white glint for this travel).
But if you wanna optimize space in your caravans, uncommon cases are by far the best ATM, so for people that have lot of glints, rentability is better if you fullfill your caravan with Case Uncommon.
Find in attachment my calculations and an visual example :


All case have the same rentability GLINT/MONEY (1,3 sylver per white glint for this travel).
But if you wanna optimize space in your caravans, uncommon cases are by far the best ATM, so for people that have lot of glints, rentability is better if you fullfill your caravan with Case Uncommon.
Find in attachment my calculations and an visual example :


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