GrayingGamer wrote: » Fun, like beauty, is very subjective. And for games, like politics, it is impossible to please all the people all the time. I won't even be interested in AoC if the profession system is mickey mouse. I'm not interested in something that everyone can do easily - that just makes for a boring (at best) economy.
Nerror wrote: » You're not really saying what you think is bad about the current system, other than it sucks, it's boring and convoluted. Some specific examples would help.
Azherae wrote: » There must be a point in ANY profession where a player goes 'this isn't for me, I'm bored/annoyed' and stops. If this doesn't happen, then the economic velocity grinds to a halt just as much (if not more) than the situation where absolutely no one is enjoying anything.
Xeeg wrote: » Azherae wrote: » There must be a point in ANY profession where a player goes 'this isn't for me, I'm bored/annoyed' and stops. If this doesn't happen, then the economic velocity grinds to a halt just as much (if not more) than the situation where absolutely no one is enjoying anything. Hard disagree. The stop on professions is that you can only have 2 master level, etc. Not that these core game systems suck so bad that people quit doing them. It should be that the game is so fun, but there is too much to do so you specialize on a few things. Not that the game sucks so bad that there is only 1 thing you like to do but you have to do all this other lame shit most of the time.
Xeeg wrote: » Now my experience progression completely stalled. I spent probably at least 10 hours or more at level 8 trying to farm this western larch. I mean, it wasn't the worst game play i ever experienced, but it really wasn't that great. For most of the time i spent chopping trees, I was pretty bored, just hoping it would be over soon. Trying to avoid monsters as most of them were above my level, and besides, if i died i would lose 1/4 of the stuff I spent gathering so why risk that?Sure, I could quit, and go do something more fun, but then I might as well start leveling again and then why even bother with this system? I was here to test this shit and so i was determined to keep going!
Xeeg wrote: » Or is the "crafting's supposed to suck" design idea going to last to launch?
Ludullu wrote: » And, of course, all of this is in the context of "this is an alpha, so nothing is finished". Processing and crafting are non-existent as a mechanic, they're simply a "press a button and wait" bs. Gathering is pretty much the same, on top of being a luck meter, due to how rare some resources are. All of that stuff is expected to get better and fleshed out, but in late P2 at the earliest.
Azherae wrote: » 'wandering around avoiding monsters and chopping trees' is like, the core gameplay loop of lumberjacking, it's not a matter of 'this is tedious and doesn't match the concept of the profession'. What you described being bored by is the profession...
Xeeg wrote: » This is all I want to know really. There are so many ways that they could turn "gathering" into more of a game.
Ludullu wrote: » Xeeg wrote: » This is all I want to know really. There are so many ways that they could turn "gathering" into more of a game. Then you're ultimately complaining about "alpha being an alpha". We're supposed to get party gathering somewhere in P2 iirc, which means that the gathering mechanics will undergo some kind of change. When we were shown mining on a stream, they talked about "you can find rare mats in common rocks" and I think surveying was meant to increase your chances of that as well. So, while, yes, the feedback of "this unfinished design feels shitty cause it's unfinished" is somewhat valid, it's also nothing more than "alpha is alpha". If by the end of P2 we don't at least get concrete plans for what artisanry will look like on the gameplay layer - I'll agree that Intrepid are strongly fucking up. But that's 5 months from now. And that's if there's no delays.