nanfoodle wrote: » ShivaFang wrote: » Gear is supposed to be 50% of player power. It's currently 95% of player power. I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%.
ShivaFang wrote: » Gear is supposed to be 50% of player power. It's currently 95% of player power.
TiberiusTheron wrote: » nanfoodle wrote: » ShivaFang wrote: » Gear is supposed to be 50% of player power. It's currently 95% of player power. I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%. Complete agree. 70% Player Power, 30% Gear Power
Blazzen wrote: » Agreed. There are videos of people in level 10 legendary gear, 3 people, killing a level 25 raid boss.https://www.youtube.com/watch?si=nnLYjU1RTgE-YBwU&t=565&v=7-Ct9AgFTaI&feature=youtu.be Also lots of videos where people are 1 shotting others in PVP.https://www.twitch.tv/constantineaoc/clip/BlatantAltruisticPigeonMVGame-6VqgSJ1xAX-lMPCR
ThevoicestHeVoIcEs wrote: » Broken storage, gear power scaling and easily exploitable bosses (for "easy" legendary drops etc) are on the top of my priority list for pre-phase 2 bug fixes. This stuff breaks economy and the little fun you can have in the current pvp. Gear power scaling turns pvp into a comedy show atm.
nanfoodle wrote: » TiberiusTheron wrote: » nanfoodle wrote: » ShivaFang wrote: » Gear is supposed to be 50% of player power. It's currently 95% of player power. I rather PvP and PvE be more tuned to skill over gear. I would like to see it no higher then 30%. Complete agree. 70% Player Power, 30% Gear Power IMO skill should be the majority of what wins PvP battles. Some PvP games you don't even get a boost with gear. Just another option for combat style.
TiberiusTheron wrote: » In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness.
Q: Could you explain in detail what you mean by 50% of player power when talking about gear influence on player power? A: That's just a general allocation of what players can expect to pursue when enhancing their player character power. Now obviously, the distribution and ratio of those types of influences, whether it be itemization, whether it be level, whether it be, augments choices, and/or skill tree choices: those influences and ratios change through the leveling curve. So, at lower levels your character level is going to be more influential over character power than itemization will be, but at endgame or higher levels, or at the end of the adventuring level progression, that's when itemization really gets an emphasis for its ratio of player power. – Steven Sharif (2023)
Shadow Phoenix wrote: » TiberiusTheron wrote: » In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness. It has been said MULTIPLE times that crafted gear will be the best. Your argument that it should be only 10% better is in line with the statement, though I would still expect it to be more than that 10% you're hoping for.
TiberiusTheron wrote: » What you're advocating for is an extremely flawed mechanic that could ruin the game before it even launches. Additionally, making crafted gear significantly better than gear obtained from the world, dungeons, or raids renders that content almost entirely irrelevant.
TiberiusTheron wrote: » Shadow Phoenix wrote: » TiberiusTheron wrote: » In my opinion, crafted gear shouldn't exceed world-dropped gear by more than 10% in effectiveness. It has been said MULTIPLE times that crafted gear will be the best. Your argument that it should be only 10% better is in line with the statement, though I would still expect it to be more than that 10% you're hoping for. Things often change during a game's development cycle, so it's unwise to take every word from a developer as final. Most of the time, these details evolve. What you're advocating for is an extremely flawed mechanic that could ruin the game before it even launches. Additionally, making crafted gear significantly better than gear obtained from the world, dungeons, or raids renders that content almost entirely irrelevant.