Andi wrote: » With player vendors coming in wave 2, people will now be able to trade resources. What sounds nice on paper will turn into a nightmare, once you realise that inflation will skyrocket like it's Turkey 2024 - because caravans multiply money. You'll see the big guilds farm for a day or two, then rake in thousands of gold in the first week alone. Everything will be priced at unreasonable prices, because money will be worth nothing, and only caravans will make sense as a money making activity. Good luck trying to buy some mats to craft your next herbalism sickle or lumberjack axe, when a copper ore will cost 250 gold. No way you can make enough money by farming mobs. You'll have to run caravans, too. As we then enter the second month, hyperinflation will have taken over, and player stalls will fall out of use, because nobody will want money anymore if you can just create more of it out of thin air semi-afk than you can earn by selling mats, which are now worth more cash every day.
majinash wrote: » ...
Chicago wrote: » definitely agree, maybe a CD on caravans so you can't just run them indefinitely.
Andi wrote: » Caravans pump new money into the economy. Sinks are supposed to fix that, but they can't keep up with this faucet at this rate.
Andi wrote: » This will make it prohibitively expensive for new players, or people who don't do caravans, to purchase anything. Why would I sell 1 copper for 250g today if I can get 350 tomorrow, and 2500 next week. At some point, you'll do bartering, mats for mats, or items, and I don't think player stalls accept items as currency. This is a fail state for the server economy.
Andi wrote: » This shit has a longer rat's tail than just "then go mine and sell your mats for 250g". I find it interesting how many people don't understand the problem, but then again, they also struggle with how tariffs work, so I shouldn't be surprised. PS: I used to play UO on a private server named UO Forever. The general tip veterans gave new players was "make a miner/lumber and gather a few hours to get started